Vita3K
https://github.com/Vita3K/Vita3K/issues/3257
The PlayStation Vita emulator
CAREFUL, IT FORCES DEPENDENCY ON THEIR OWN PRECOMPILED FFMPEG BINARIES AND DEVS BAN YOU FOR ANY DISCUSSION OF POTENTIAL GPL VIOLATION AND GENERAL ANTI-PACKAGER BEHAVIOUR!!!
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000774 774 Bytes | |
_servicedata | 0000000234 234 Bytes | |
vita3k-20230629T010953.32b607c.tar.xz | 0059946444 57.2 MB | |
vita3k-PR2628.patch | 0000058439 57.1 KB | |
vita3k-PR2635.patch | 0000008217 8.02 KB | |
vita3k-PR2640.patch | 0000005674 5.54 KB | |
vita3k-PR2641.patch | 0000001366 1.33 KB | |
vita3k-PR2658.patch | 0000002786 2.72 KB | |
vita3k-issue664.patch | 0000022428 21.9 KB | |
vita3k-issue664_workaround.patch | 0000001358 1.33 KB | |
vita3k-llvm.patch | 0000000498 498 Bytes | |
vita3k.changes | 0000029008 28.3 KB | |
vita3k.sh | 0000000971 971 Bytes | |
vita3k.spec | 0000008192 8 KB |
Revision 76 (latest revision is 111)
Sergey Kondakov (X0F)
committed
(revision 76)
- Update to version 20230629T010953.32b607c: * gui/information bar: Fix tiny typo of platinum trophy. * shader: Implement repeat for IMAD opcode * shader: Implement workaround for literal buffer address * gui/settings_dialog: fix small (tiny) typo * modules/SceCommonDialog: Init vector of savedata in progress bar mode. - should fix crach caused with try set value inside empty vector. gui/save data dialog: improve progress bar.
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