Vita3K
https://github.com/Vita3K/Vita3K/issues/3257
The PlayStation Vita emulator
CAREFUL, IT FORCES DEPENDENCY ON THEIR OWN PRECOMPILED FFMPEG BINARIES AND DEVS BAN YOU FOR ANY DISCUSSION OF POTENTIAL GPL VIOLATION AND GENERAL ANTI-PACKAGER BEHAVIOUR!!!
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osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/vita3k && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000774 774 Bytes | |
_servicedata | 0000000234 234 Bytes | |
vita3k-20230907T225816.de5a9a6.tar.xz | 0067428564 64.3 MB | |
vita3k-PR2628.patch | 0000058439 57.1 KB | |
vita3k-PR2635.patch | 0000008217 8.02 KB | |
vita3k-PR2640.patch | 0000005674 5.54 KB | |
vita3k-PR2641.patch | 0000001366 1.33 KB | |
vita3k-issue664.patch | 0000022428 21.9 KB | |
vita3k-issue664_workaround.patch | 0000001358 1.33 KB | |
vita3k-llvm.patch | 0000000498 498 Bytes | |
vita3k.changes | 0000038026 37.1 KB | |
vita3k.sh | 0000000971 971 Bytes | |
vita3k.spec | 0000008139 7.95 KB |
Revision 83 (latest revision is 111)
Sergey Kondakov (X0F)
committed
(revision 83)
- Update to version 20230907T225816.de5a9a6: * external: switch to unicorn2 * renderer: Rewrite texture cache * vita3k: specify minimum version of the target on macOS * external: Update sdl to 2.28.3. * shader: Fix loading of constant INT32 * shader: Implement texture buffer * renderer/vulkan: Enable storage image extended formats feature * shader: Implement thread buffer * ctrl: Implement controller remapping * gui/controllers: Update tiny lang strings. lang: Update pt-br translation.
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