Vita3K
https://github.com/Vita3K/Vita3K/issues/3257
The PlayStation Vita emulator
CAREFUL, IT FORCES DEPENDENCY ON THEIR OWN PRECOMPILED FFMPEG BINARIES AND DEVS BAN YOU FOR ANY DISCUSSION OF POTENTIAL GPL VIOLATION AND GENERAL ANTI-PACKAGER BEHAVIOUR!!!
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osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/vita3k && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000774 774 Bytes | |
_servicedata | 0000000234 234 Bytes | |
vita3k-20231010T001501.2e6156d.tar.xz | 0068614336 65.4 MB | |
vita3k-PR2628.patch | 0000058439 57.1 KB | |
vita3k-PR2635.patch | 0000008217 8.02 KB | |
vita3k-PR2640.patch | 0000005674 5.54 KB | |
vita3k-PR2641.patch | 0000001366 1.33 KB | |
vita3k-issue664.patch | 0000022428 21.9 KB | |
vita3k-issue664_workaround.patch | 0000001358 1.33 KB | |
vita3k-llvm.patch | 0000000498 498 Bytes | |
vita3k.changes | 0000042050 41.1 KB | |
vita3k.sh | 0000000971 971 Bytes | |
vita3k.spec | 0000008139 7.95 KB |
Revision 84 (latest revision is 111)
Sergey Kondakov (X0F)
committed
(revision 84)
- Update to version 20231010T001501.2e6156d: * renderer: Scale line width with resolution multiplier * ngs: Improve support for mono voices * https: Add MD5 checksum verification file using Content-MD5 header. - should fix corrupted file download with checksum integrity before try using it. * modules/SceGxm: Properly initialize all fields of linear strided textures * shader: Round before converting to integer * kernel: Remove spamming log * ngs: Fix patches with a mono source * renderer: Fix BCn textures * cmake: enable link time optimisation (LTO) * cmake: compile only needed boost libs also hide boost new version warning * CMake: refactor folder for external libraries * https: fix resume download with small refactor. * shader: Implement texture viewport for texture projection * renderer/vulkan: Add support for macroblock sync when a scissor is not specified * sceSaveDataDialogGetResult: Fix OOB when slots are empty * gui: Fix Ignore the ps key on the user management. - should fix crash and double view in home when press ps with ignore it. - fix pos of ignore key pressed. * gui/settings_dialog: fix small typo. * modules/SceThreadMgr: Fix sceKernelOpenTimer * config: Set renderer accuracy to high by default * renderer/vulkan, shader: Fix texture viewport without memory mapping * renderer/vulkan: Remove triangle fan workaround on Mac * vkutil: hide some warnings * gui, renderer: Add renderer accuracy option * renderer/vulkan, shader: Implement texture viewport * shader: Improve Uniform info buffer * modules/SceGxm, shader: set default uniform buffer at position 0 * ngs: return error and workaround crashes on invalid configurations * lang: Add exit string. (#2939) * gui/main_menubar: Add the exit button.
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