Vita3K
https://github.com/Vita3K/Vita3K/issues/3257
The PlayStation Vita emulator
CAREFUL, IT FORCES DEPENDENCY ON THEIR OWN PRECOMPILED FFMPEG BINARIES AND DEVS BAN YOU FOR ANY DISCUSSION OF POTENTIAL GPL VIOLATION AND GENERAL ANTI-PACKAGER BEHAVIOUR!!!
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000774 774 Bytes | |
_servicedata | 0000000234 234 Bytes | |
vita3k-20231026T132703.1a65728.tar.xz | 0068635568 65.5 MB | |
vita3k-PR2640.patch | 0000005674 5.54 KB | |
vita3k-issue664.patch | 0000022428 21.9 KB | |
vita3k-issue664_workaround.patch | 0000001358 1.33 KB | |
vita3k-llvm.patch | 0000000498 498 Bytes | |
vita3k.changes | 0000044397 43.4 KB | |
vita3k.sh | 0000000971 971 Bytes | |
vita3k.spec | 0000008122 7.93 KB |
Revision 87 (latest revision is 111)
Sergey Kondakov (X0F)
committed
(revision 87)
- Update to version 20231026T132703.1a65728: * motion: Workaround for steam deck * modules/SceGxm: Rewrite sceGxmSetUniformDataF * gui/app context menu: Fixed the missing open folder or delete shaderlog menuItem. * gui: Fixed open or delete the shaderlog path. * renderer/vulkan: Improve macroblock slow path workaround * shader: Do not sample to PA in secondary program * shader: Fix loading of indexed values * renderer: Implement texture replacement * ci: use boost 1.81 for code analysis * gui: Refactor UI navigation code in interface. - Optimize code by creating lambda to remove duplicate code * shader: Fix vcomp with multiple dest components * gui: Add log of NFD Error in ever case it can happen (#3006) * config: Get rid of default.yml
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