Vita3K
https://github.com/Vita3K/Vita3K/issues/3257
The PlayStation Vita emulator
CAREFUL, IT FORCES DEPENDENCY ON THEIR OWN PRECOMPILED FFMPEG BINARIES AND DEVS BAN YOU FOR ANY DISCUSSION OF POTENTIAL GPL VIOLATION AND GENERAL ANTI-PACKAGER BEHAVIOUR!!!
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000774 774 Bytes | |
_servicedata | 0000000234 234 Bytes | |
vita3k-20231117T132302.d5da999.tar.xz | 0068642740 65.5 MB | |
vita3k-PR2640.patch | 0000005674 5.54 KB | |
vita3k-issue664.patch | 0000022428 21.9 KB | |
vita3k-issue664_workaround.patch | 0000001358 1.33 KB | |
vita3k-llvm.patch | 0000000498 498 Bytes | |
vita3k.changes | 0000046650 45.6 KB | |
vita3k.sh | 0000000971 971 Bytes | |
vita3k.spec | 0000008108 7.92 KB |
Revision 89 (latest revision is 111)
Sergey Kondakov (X0F)
committed
(revision 89)
- Update to version 20231117T132302.d5da999: * ci: Fix copying AppImage build in create-release * modules/SceGxm, display, renderer: Implement frame prediction * modules/SceGxm, renderer/vulkan: Improve sync object accuracy * ci: fix failing create-release * build: Add support for building AppImages under linux * gui/lang: Improve dialog for some lang strings. (#3067) * vita3k/script/update-windows: Fixed version to 0.1.9. * modules/SceJpeg: Fix buffer sizes value * cmake: Enable XXH_X86DISPATCH_ALLOW_AVX by default * cmake: Fix VITA3K_FORCE_CUSTOM_BOOST usage and compilation of Boost submodule * renderer/texture: Build fix for Boost 1.74. * renderer/texture: Fix texture dumping * display: Limit the refresh rate of the UI/common dialog * renderer/texture: Fix texture state modification before loading a game * renderer, gui: Add keyboard shortcut to toggle texture replacement * ci: Switch to builtin curl for linux * ci: Bundle curl gnutils lib * https: use CURL instead of raw hand made http * vita3k: raise macOS deployment target to monterey * util: Split into multiple files * renderer/vulkan: Enable depth clamping * mem: Improve accuracy of virtual memory * modules/SceJpeg: Improve Jpeg decoding * gui: Fix 12-hour time display. * renderer/vulkan: Improve support of MSAA without a color surface * renderer/vulkan: Move pipeline save refresh timer * external: Use dispatch version of xxhash * renderer/vulkan, gui: Replace shaders compiled by pipelines compiled on Vulkan * ci: Switch to a recent version of ccache on Windows
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