Vita3K
https://github.com/Vita3K/Vita3K/issues/3257
The PlayStation Vita emulator
CAREFUL, IT FORCES DEPENDENCY ON THEIR OWN PRECOMPILED FFMPEG BINARIES AND DEVS BAN YOU FOR ANY DISCUSSION OF POTENTIAL GPL VIOLATION AND GENERAL ANTI-PACKAGER BEHAVIOUR!!!
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000774 774 Bytes | |
_servicedata | 0000000234 234 Bytes | |
vita3k-20231127T125955.913ba68.tar.xz | 0068656732 65.5 MB | |
vita3k-PR2640.patch | 0000005674 5.54 KB | |
vita3k-issue664.patch | 0000022428 21.9 KB | |
vita3k-issue664_workaround.patch | 0000001358 1.33 KB | |
vita3k-llvm.patch | 0000000498 498 Bytes | |
vita3k.changes | 0000047780 46.7 KB | |
vita3k.sh | 0000000971 971 Bytes | |
vita3k.spec | 0000008110 7.92 KB |
Revision 90 (latest revision is 111)
Sergey Kondakov (X0F)
committed
(revision 90)
- Update to version 20231127T125955.913ba68: * ngs: Prevent race conditions in the scheduler * ngs: Improve player/atrac9 transition * gui/main_menubar: Add the Open Texture Path menuitem. gui/app_context_menu: Add the Open/Delete Textures Folder menuitem. * util: Fix static initialization in tracy.cpp (#3097) * appimage: Fix desktop integration * io/appimage: Correctly handle appdir for static and shared assets * renderer/vulkan: Disable the fragment shader when it has no effect (#3089) * ngs: Duplicate info buffers (#3090) * renderer/vulkan, vkutil: Refractoring of the Vulkan renderer (#3081) * util: Improve float_to_half code (#3082) * gui: add welcome_park as a commercial_app (#3080) * lang: Add support of user custom language. (#3083) * shader/ogl: Fix typo between frag and vert * io: set default static assets path with base path * modules/SceNpBasic: Tell games that I have no friends * io: Fix export/import textures path being same place as exec in linux
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