Vita3K

Edit Package vita3k
https://github.com/Vita3K/Vita3K/issues/3257

The PlayStation Vita emulator

CAREFUL, IT FORCES DEPENDENCY ON THEIR OWN PRECOMPILED FFMPEG BINARIES AND DEVS BAN YOU FOR ANY DISCUSSION OF POTENTIAL GPL VIOLATION AND GENERAL ANTI-PACKAGER BEHAVIOUR!!!

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Source Files
Filename Size Changed
_service 0000000774 774 Bytes
_servicedata 0000000234 234 Bytes
vita3k-20231127T125955.913ba68.tar.xz 0068656732 65.5 MB
vita3k-PR2640.patch 0000005674 5.54 KB
vita3k-issue664.patch 0000022428 21.9 KB
vita3k-issue664_workaround.patch 0000001358 1.33 KB
vita3k-llvm.patch 0000000498 498 Bytes
vita3k.changes 0000047780 46.7 KB
vita3k.sh 0000000971 971 Bytes
vita3k.spec 0000008110 7.92 KB
Revision 90 (latest revision is 111)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 90)
- Update to version 20231127T125955.913ba68:
  * ngs: Prevent race conditions in the scheduler
  * ngs: Improve player/atrac9 transition
  * gui/main_menubar: Add the Open Texture Path menuitem. gui/app_context_menu: Add the Open/Delete Textures Folder menuitem.
  * util: Fix static initialization in tracy.cpp (#3097)
  * appimage: Fix desktop integration
  * io/appimage: Correctly handle appdir for static and shared assets
  * renderer/vulkan: Disable the fragment shader when it has no effect (#3089)
  * ngs: Duplicate info buffers (#3090)
  * renderer/vulkan, vkutil: Refractoring of the Vulkan renderer (#3081)
  * util: Improve float_to_half code (#3082)
  * gui: add welcome_park as a commercial_app (#3080)
  * lang: Add support of user custom language. (#3083)
  * shader/ogl: Fix typo between frag and vert
  * io: set default static assets path with base path
  * modules/SceNpBasic: Tell games that I have no friends
  * io: Fix export/import textures path being same place as exec in linux
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