Vita3K

Edit Package vita3k
https://github.com/Vita3K/Vita3K/issues/3257

The PlayStation Vita emulator

CAREFUL, IT FORCES DEPENDENCY ON THEIR OWN PRECOMPILED FFMPEG BINARIES AND DEVS BAN YOU FOR ANY DISCUSSION OF POTENTIAL GPL VIOLATION AND GENERAL ANTI-PACKAGER BEHAVIOUR!!!

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Source Files
Filename Size Changed
_service 0000000774 774 Bytes
_servicedata 0000000234 234 Bytes
vita3k-20240110T120730.482b347d.tar.xz 0070664176 67.4 MB
vita3k-PR2640.patch 0000005674 5.54 KB
vita3k-issue664.patch 0000022428 21.9 KB
vita3k-issue664_workaround.patch 0000001358 1.33 KB
vita3k-llvm.patch 0000000498 498 Bytes
vita3k.changes 0000050578 49.4 KB
vita3k.sh 0000000971 971 Bytes
vita3k.spec 0000008146 7.96 KB
Revision 93 (latest revision is 111)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 93)
- Update to version 20240110T120730.482b347d:
  * .github/labeler: small fixes (#3170)
  * renderer/vulkan: Fix issue with surface cache typeless copies (#3164)
  * Vita2024K: Happy 2024
  * renderer: Rewrite TransferCopy (#3163)
  * renderer/vulkan: Improve surface cache (#3160)
  * modules/SceGxm: Improve softlock prevention for sync object (#3162)
  * shader: Implement SMBO instruction
  * shader: fix integer MOV instruction
  * shader: Fix CMP(MSK) instruction
  * renderer, shader: Rewrite regformat implementation
  * shader: Implement fx10 unpacking
  * modules/SceNgs: Improve sceNgsAT9GetSectionDetails (#3150)
  * modules/SceThreadmgr: Return 1 as the process id (#3148)
  * renderer/vulkan: Implement async pipeline compilation (#3145)
  * modules/SceGxm: Workaround to prevent softlock when swapping images (#3140)
  * renderer: Use accurate sync object synchronisation only with high accuracy (#3141)
  * Fixes an issue where if Vita3K is called to run from an AppImage (not AS an AppImage) it will incorrectly believe that it is running AS an AppImage, and try to read its files from a place they do not exist
  * lang: Update Indonesia and Malaysia translations. (#3122)
  * .github: Add bot labeler (#3132)
  * modules/SceGxm: Decrease stubbed rendertarget size (#3136)
  * modules: Stub some unkown CommonDialog function (#3135)
  * kernel: Page-align the stack size (#3134)
  * app_context_menu: fix URL for stete_report
  * renderer/vulkan: Use empty mask if frag has no output (#3130)
  * shader: Fix dual absolute + typo
  * shader: Fix constant loading
  * kernel: Improve thread end callback (#3129)
  * shader: Improve get_predicate (#3123)
  * gui: fix undefined behavior (#3112)
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