C-Dogs SDL
Enhanced SDL port of DOS arcade game C-Dogs (aka "Cyberdogs 2")
- Developed at games
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout home:adrianSuSE:PL/cdogs-sdl && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
cdogs-sdl-1.0.0.tar.gz | 0032374129 30.9 MB | |
cdogs-sdl.changes | 0000014403 14.1 KB | |
cdogs-sdl.spec | 0000002323 2.27 KB | |
fix-build.patch | 0000000564 564 Bytes |
Revision 15 (latest revision is 24)
Dominique Leuenberger (dimstar_suse)
accepted
request 914373
from
Dirk Stoecker (dstoecker)
(revision 15)
- Fix deletion of duplicate README.md - Update to 1.0.0 * Support for Wolfenstein 3D and Spear of Destiny Game * Add support for vehicles #30 * Add support for multi-guns * Add support for custom wreck objects and bullets (allows respawning actors on death) * Add support for custom actor death animation * Add option to skip debrief menu * Fix game freeze when returning to game after leaving it paused for a while * Fix duplicate missions in level select * Improve performance by adding max particle limit * Improve level select menu with max items limit * Improve game start menu by disabling continue option after campaign complete Editor * Fix loading a campaign with less missions showing a blank mission #670 * Add per-mission option to persist weapons (can reset weapons on certain missions) * Change map shortcut key to tab - Add patch: * fix-build.patch
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