Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000588 588 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0+17027~git20220728.1ea0c7752e.tar.xz 0105032464 100 MB
dolphin-emu.changes 0000187584 183 KB
dolphin-emu.spec 0000007812 7.63 KB
Revision 100 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 100)
- Update to version 5.0+17027~git20220728.1ea0c7752e:
  * CMake: Set SKIP_INSTALL_ALL for zlib-ng to avoid installing it.
  * Use Dynamic last Log Type
  * UnitTests: Fix warnings from HermesText
  * Fix ARAM Expansion Writes
  * CPUDetect: improve win/arm64 support read brand_string on macos/arm64 remove unused flags report family/model info instead of vendor name
  * DSPHLE: Add warning to use of MAIL_TERMINATE
  * DSPHLE: Fix typos in libaesnd logging
  * DSPHLE: Support EDuke32 Wii libaesnd uCode
  * DSPHLE: Move aesnd uCode hash constants into header
  * DSPHLE: Move asnd uCode hash constants into header
  * StripSpaces: only strip spaces StripWhitespace maintains old behavior
  * replace libpng with libspng
  * add spng submodule
  * Translation resources sync with Transifex
  * Quartz: Handle mouse centering hotkey.
  * XInput2: Handle mouse centering hotkey.
  * DInput: Handle mouse centering hotkey.
  * Add hotkey for centering mouse in render window.
  * msbuild: set C standard to C17 not required but it seems nice
  * replace zlib with zlib-ng since the benefits are so high, don't link with shared zlib
  * add zlib-ng submodule
  * MTLUtil: Include TargetConditionals
  * MTLMain: Include TargetConditionals
  * MTLMain: Only compile NSView manipulation code on macOS
  * Android: Add warning if graphics mods are not enabled
  * Android: Add graphics mods support to CheatsActivity
  * MTLUtil: Return invalid for non-supported texture formats on non-macOS platforms
  * MTLUtil: Don't attempt to get all GPUs on non-macOS platforms
  * CMakeLists: Link videometal with Foundation
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