Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000588 588 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0+17027~git20220728.1ea0c7752e.tar.xz | 0105032464 100 MB | |
dolphin-emu.changes | 0000187584 183 KB | |
dolphin-emu.spec | 0000007812 7.63 KB |
Revision 100 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 100)
- Update to version 5.0+17027~git20220728.1ea0c7752e: * CMake: Set SKIP_INSTALL_ALL for zlib-ng to avoid installing it. * Use Dynamic last Log Type * UnitTests: Fix warnings from HermesText * Fix ARAM Expansion Writes * CPUDetect: improve win/arm64 support read brand_string on macos/arm64 remove unused flags report family/model info instead of vendor name * DSPHLE: Add warning to use of MAIL_TERMINATE * DSPHLE: Fix typos in libaesnd logging * DSPHLE: Support EDuke32 Wii libaesnd uCode * DSPHLE: Move aesnd uCode hash constants into header * DSPHLE: Move asnd uCode hash constants into header * StripSpaces: only strip spaces StripWhitespace maintains old behavior * replace libpng with libspng * add spng submodule * Translation resources sync with Transifex * Quartz: Handle mouse centering hotkey. * XInput2: Handle mouse centering hotkey. * DInput: Handle mouse centering hotkey. * Add hotkey for centering mouse in render window. * msbuild: set C standard to C17 not required but it seems nice * replace zlib with zlib-ng since the benefits are so high, don't link with shared zlib * add zlib-ng submodule * MTLUtil: Include TargetConditionals * MTLMain: Include TargetConditionals * MTLMain: Only compile NSView manipulation code on macOS * Android: Add warning if graphics mods are not enabled * Android: Add graphics mods support to CheatsActivity * MTLUtil: Return invalid for non-supported texture formats on non-macOS platforms * MTLUtil: Don't attempt to get all GPUs on non-macOS platforms * CMakeLists: Link videometal with Foundation
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