Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000588 588 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0+17229~git20220823.aa8364a327.tar.xz 0105085404 100 MB
dolphin-emu.changes 0000195992 191 KB
dolphin-emu.spec 0000008423 8.23 KB
Revision 104 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 104)
- Update to version 5.0+17229~git20220823.aa8364a327:
  * Android: Update SDK and dependencies
  * Translation resources sync with Transifex
  * DiscIO: Fix an incorrect error check in NFSBlob
  * VideoCommon: Fix OpenGL ES GPU texture decoding
  * DiscIO: Fix calculation of NFS raw size
  * qt: defer writing gamelist cache until EndRefresh large speedup
  * Fix crashes in dual core mode on a PI_FIFO_RESET
  * D3DCommon: Remove unused swap chain functions
  * Vulkan: Remove unused swap chain functions
  * DSPHLE/AX: Set state to WaitingForCmdListSize when switching uCodes
  * fix verifying wii dev signatures allows verifying dev-signed discs and wads
  * MoltenVK: Update to v1.1.11
  * Android: Clean up StringSingleChoiceSetting naming
  * Android: Force quit app if external storage isn't mounted
  * Add AndroidTV splash screen
  * Android: Add Androidx splash screen to wait for directory initialization
  * Android: Improve documentation on command-line build
  * DirectoryBlob: Fix partition size mixup for encrypted Wii discs.
  * Android: Prevent app lockup when revoking write access
  * Android: Don't set the signingConfig if keystore property isn't set
  * Workaround Freebsd/clang/fmt bug
  * IOS/FS: Skip writing FST if SetMetadata() changes nothing.
  * Consistent tv card colors
  * Fix minor typo in readme
  * Work around for compiler bug on Debian and FreeBSD
  * Added type to SyncIndentifierComparison enum in SyncIdentifier.h in an attempt to fix a failed call to operator<< in SendResponse()
  * Added comment explaining obscure folding syntax in NetPlayServer.cpp
  * Added SendResponseToAllPlayers() and SendResponseToPlayer() to NetPlayServer.cpp and refactored OnConnect to use them
  * Updated comment explaining enet_peer_timeout's use in NetPlayClient.cpp and NetPlayServer.cpp; Corrected syntax related to PEER_TIMEOUT in NetplayClient.cpp
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