Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000588 588 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0+17278~git20220907.74851fe94a.tar.xz 0105062916 100 MB
dolphin-emu.changes 0000197982 193 KB
dolphin-emu.spec 0000008423 8.23 KB
Revision 105 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 105)
- Update to version 5.0+17278~git20220907.74851fe94a:
  * InputCommon: Fix deadlock in EmulatedController::UpdateReferences().
  * update zlib-ng ce01b1e41da298334f8214389cc9369540a7560f enables fast crc32 on msvc/arm64
  * DSPLLE: Remove dead DSPSymbolDB.
  * HW: Move DVDInterface variables to Core::System.
  * HW: Move DVDThread variables to Core::System.
  * Translation resources sync with Transifex
  * AudioCommon: Move sound stream variables to Core::System.
  * SDL: update to 42d09a8f42e3fbac7171d065199667b182da3fb4 post-v2.24.0 commit fixes SDL hotplugging issues on windows
  * MTLObjectCache: Correct signature of equality operator
  * TextureInfo: Reorder members in constructor
  * GraphicsModManager: Reorder DecoratedAction members to initialization order
  * Android: Fix reading custom covers with SAF
  * SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
  * BBA/BuiltIn: Add UPnP HTTP listener
  * WGInput: implement error handling
  * WGInput: use c++/winrt
  * ciface/win32: use CM_Register_Notification instead of wnd msgs
  * BBA/BuiltIn: Add SSDP multicast support
  * BBA/BuiltIn: Make network interface consistent
  * Common/Network: Add StrNetworkError helper function
  * MoltenVK: Add patch to resolve a crash on macOS Mojave
  * Use `__VA_OPT__(, ) __VA_ARGS__` instead of `##__VA_ARGS__`
  * cmake: Use C++20 for ImGui
  * Android: Add option to disable game cover text
  * Android: Use vector icon and enable monochrome icon
  * Move SocketManager's DecodeError to Common
  * ResourcePack: dont scan for individual files walking the zip prevents minizip from re-reading the same data repeatedly from the actual backing filesystem. also improves most usages of minizip to allow for >4GB, files altho we probably don't need it
  * Core: Use std::chrono time_since_epoch
  * Use structured binding for pair values
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