Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000588 588 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0+17510~git20221001.15393f0344.tar.xz 0091726420 87.5 MB
dolphin-emu.changes 0000207462 203 KB
dolphin-emu.spec 0000008423 8.23 KB
Revision 106 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 106)
- Update to version 5.0+17510~git20221001.15393f0344:
  * HW: Move DSP variables to Core::System.
  * Core/State: Minor cleanup around the undo load state buffer.
  * Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button.
  * Common/WorkQueueThread: Make Shutdown() public, so users can wait for all currently queued tasks to finish when shutting down the thread.
  * JitArm64: Call GetImm before BindToRegister
  * JitArm64: Fix divwx BindToRegister condition
  * DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable
  * VideoBackends:Vulkan: Raise number of command buffers
  * VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer
  * VideoBackends:Vulkan: Decouple available command buffers from frames in flight
  * VideoBackends:Vulkan: Only synchronize with submission thread when necessary
  * VideoBackends:Vulkan: Fix validation error around surface_capabilities2
  * VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver
  * Jit64: boolX formatting fixes
  * Debugger/CodeWidget: Update callstack/callers/calls on symbol changes
  * FatFsUtil: Add ability to provide callbacks for the FatFs code.
  * EXI_DeviceMemoryCard: Drop comment about ChipErase behaviour
  * Android: Remove unnecessary Context parameters
  * Android: Use synchronized methods for GameFileCache
  * Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata"
  * Android: Allocate GameFileCache on GUI thread
  * Android: Add s prefix to static variables in GameFileCacheManager
  * Goldeneye 007 (Wii) - Disable Defer EFB Copies
  * DolphinQt: Remove software renderer settings widget
  * Software: Fix mipmaps and uneven strides in SWTexture
  * DolphinQt: Only enable the backend multithreading checkbox if the backend supports it
  * D3D12: Fix backend multithreading incorrectly being marked as supported
  * Software: Remove dedicated texture/frame dumping infrastructure
  * VideoCommon: Add statistics for draw done and token commands
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