Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000588 588 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0+17510~git20221001.15393f0344.tar.xz | 0091726420 87.5 MB | |
dolphin-emu.changes | 0000207462 203 KB | |
dolphin-emu.spec | 0000008423 8.23 KB |
Revision 106 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 106)
- Update to version 5.0+17510~git20221001.15393f0344: * HW: Move DSP variables to Core::System. * Core/State: Minor cleanup around the undo load state buffer. * Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button. * Common/WorkQueueThread: Make Shutdown() public, so users can wait for all currently queued tasks to finish when shutting down the thread. * JitArm64: Call GetImm before BindToRegister * JitArm64: Fix divwx BindToRegister condition * DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable * VideoBackends:Vulkan: Raise number of command buffers * VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer * VideoBackends:Vulkan: Decouple available command buffers from frames in flight * VideoBackends:Vulkan: Only synchronize with submission thread when necessary * VideoBackends:Vulkan: Fix validation error around surface_capabilities2 * VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver * Jit64: boolX formatting fixes * Debugger/CodeWidget: Update callstack/callers/calls on symbol changes * FatFsUtil: Add ability to provide callbacks for the FatFs code. * EXI_DeviceMemoryCard: Drop comment about ChipErase behaviour * Android: Remove unnecessary Context parameters * Android: Use synchronized methods for GameFileCache * Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata" * Android: Allocate GameFileCache on GUI thread * Android: Add s prefix to static variables in GameFileCacheManager * Goldeneye 007 (Wii) - Disable Defer EFB Copies * DolphinQt: Remove software renderer settings widget * Software: Fix mipmaps and uneven strides in SWTexture * DolphinQt: Only enable the backend multithreading checkbox if the backend supports it * D3D12: Fix backend multithreading incorrectly being marked as supported * Software: Remove dedicated texture/frame dumping infrastructure * VideoCommon: Add statistics for draw done and token commands
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