Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000588 588 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0+17556~git20221007.6e3d140283.tar.xz | 0091752976 87.5 MB | |
dolphin-emu.changes | 0000209862 205 KB | |
dolphin-emu.spec | 0000008423 8.23 KB |
Revision 107 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 107)
- Update to version 5.0+17556~git20221007.6e3d140283: * HW/MemoryInterface: Add data to savestates and initialize on boot. * HW: Move SerialInterface variables to Core::System. * GCMemcard: Remove manual std::vector handling in DoState * Common/PointerWrap: Remove DoPOD * HW: Move ExpansionInterface variables to Core::System. * HW/GCMemcardDirectory: Add error message if opening GCI fails. * Vulkan/CommandBufferManager: Show error code in PanicAlerts. * HW: Move VideoInterface variables to Core::System. * Android: Use input override system for touch controls * DolphinQt: Use input override system for TAS input windows * ControllerEmu: Round input floats instead of casting, part 2 * ControllerEmu: Add new "input override" system * JitArm64: Rename BindToRegister parameters for clarity * WiimoteEmu: Rewrite serialization of DesiredWiimoteState to optimize for network bandwidth. * Qt/WiimoteControllersWidget: Disable remote Wiimote configuration during netplay. * Netplay: Implement batching for Wiimotes. * Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one. * WiimoteEmu: Add serialization for DesiredWiimoteState. * Wiimote: Separate the Input system state update from the emulated state update. * Wiimote: Separate the Wiimote index in the Input system from the index of the Wiimote in the emulated system. * WiimoteEmu: Make Reset() deterministic under WantsDeterminism(). * WiimoteEmu: Update extensions from DesiredWiimoteState. * WiimoteEmu: Update MotionPlus status from DesiredWiimoteState. * WiimoteEmu: Update IR camera status from DesiredWiimoteState. * WiimoteEmu: Update accelerometer status from DesiredWiimoteState. * WiimoteEmu: Update button status from DesiredWiimoteState. * Qt: Allow opening controller settings during netplay. * Qt/WiimoteControllersWidget: Disable potentially breaking stuff during netplay. * Qt/GamecubeControllersWidget: Disable dropdowns during netplay.
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