Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000588 588 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0+17556~git20221007.6e3d140283.tar.xz 0091752976 87.5 MB
dolphin-emu.changes 0000209862 205 KB
dolphin-emu.spec 0000008423 8.23 KB
Revision 107 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 107)
- Update to version 5.0+17556~git20221007.6e3d140283:
  * HW/MemoryInterface: Add data to savestates and initialize on boot.
  * HW: Move SerialInterface variables to Core::System.
  * GCMemcard: Remove manual std::vector handling in DoState
  * Common/PointerWrap: Remove DoPOD
  * HW: Move ExpansionInterface variables to Core::System.
  * HW/GCMemcardDirectory: Add error message if opening GCI fails.
  * Vulkan/CommandBufferManager: Show error code in PanicAlerts.
  * HW: Move VideoInterface variables to Core::System.
  * Android: Use input override system for touch controls
  * DolphinQt: Use input override system for TAS input windows
  * ControllerEmu: Round input floats instead of casting, part 2
  * ControllerEmu: Add new "input override" system
  * JitArm64: Rename BindToRegister parameters for clarity
  * WiimoteEmu: Rewrite serialization of DesiredWiimoteState to optimize for network bandwidth.
  * Qt/WiimoteControllersWidget: Disable remote Wiimote configuration during netplay.
  * Netplay: Implement batching for Wiimotes.
  * Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one.
  * WiimoteEmu: Add serialization for DesiredWiimoteState.
  * Wiimote: Separate the Input system state update from the emulated state update.
  * Wiimote: Separate the Wiimote index in the Input system from the index of the Wiimote in the emulated system.
  * WiimoteEmu: Make Reset() deterministic under WantsDeterminism().
  * WiimoteEmu: Update extensions from DesiredWiimoteState.
  * WiimoteEmu: Update MotionPlus status from DesiredWiimoteState.
  * WiimoteEmu: Update IR camera status from DesiredWiimoteState.
  * WiimoteEmu: Update accelerometer status from DesiredWiimoteState.
  * WiimoteEmu: Update button status from DesiredWiimoteState.
  * Qt: Allow opening controller settings during netplay.
  * Qt/WiimoteControllersWidget: Disable potentially breaking stuff during netplay.
  * Qt/GamecubeControllersWidget: Disable dropdowns during netplay.
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