Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000588 588 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0+18057~git20221211.a1c4861ad8.tar.xz | 0093137820 88.8 MB | |
dolphin-emu.changes | 0000228612 223 KB | |
dolphin-emu.spec | 0000008527 8.33 KB |
Revision 109 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 109)
- Update to version 5.0+18057~git20221211.a1c4861ad8: * VideoCommon/PixelEngine: Pass Core::System to methods. * VideoCommon/PixelEngine: Refactor to class, move to Core::System. * Android: Introduce Kotlin support * MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64 * Replace BitUtils with C++20: RotateLeft/RotateRight * Android: fix compile error * Android: Add black backgrounds toggle * VideoCommon/Fifo: Pass Core::System to methods. * VideoCommon/Fifo: Refactor to class, move to Core::System. * Revert "JitArm64: Optimize a few tail calls" * Arm64Emitter: Fix SHRN/SHRN2 * Android: Replace Checkbox with MaterialSwitch * Android: Baseline profile generation * Externals: Update MoltenVK to 1.2.1 * Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering. * Qt/EnhancementsWidget: Convert texture filtering option to a ComboBox. * Core: Add option to force linear texture filtering. * Android: Upgrade dependencies * Android: Use ElevationOverlay for app bar elevation color * Android: New settings fragment animations * Android: Migrate all strings to strings.xml * Android: Have each activity manage insets separately * Expand conditional breakpoints to memory breakpoints * Android: Pad menu fragment when expanding to cutout area * Android: Fix cheats layout * Translation resources sync with Transifex * Add callstack to conditional breakpoints. Checks entire stack for value. Use: callstack(0x80000000). !callstack(value) works as a 'does not contain'. Add strings to expr.h conditionals. Use quotations: callstack("anim") to check symbols/name. * Jit64: Correctly handle NaNs for ps_maddsX * JitArm64: Implement accurate NaNs
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