Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000588 588 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0+18057~git20221211.a1c4861ad8.tar.xz 0093137820 88.8 MB
dolphin-emu.changes 0000228612 223 KB
dolphin-emu.spec 0000008527 8.33 KB
Revision 109 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 109)
- Update to version 5.0+18057~git20221211.a1c4861ad8:
  * VideoCommon/PixelEngine: Pass Core::System to methods.
  * VideoCommon/PixelEngine: Refactor to class, move to Core::System.
  * Android: Introduce Kotlin support
  * MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64
  * Replace BitUtils with C++20: RotateLeft/RotateRight
  * Android: fix compile error
  * Android: Add black backgrounds toggle
  * VideoCommon/Fifo: Pass Core::System to methods.
  * VideoCommon/Fifo: Refactor to class, move to Core::System.
  * Revert "JitArm64: Optimize a few tail calls"
  * Arm64Emitter: Fix SHRN/SHRN2
  * Android: Replace Checkbox with MaterialSwitch
  * Android: Baseline profile generation
  * Externals: Update MoltenVK to 1.2.1
  * Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering.
  * Qt/EnhancementsWidget: Convert texture filtering option to a ComboBox.
  * Core: Add option to force linear texture filtering.
  * Android: Upgrade dependencies
  * Android: Use ElevationOverlay for app bar elevation color
  * Android: New settings fragment animations
  * Android: Migrate all strings to strings.xml
  * Android: Have each activity manage insets separately
  * Expand conditional breakpoints to memory breakpoints
  * Android: Pad menu fragment when expanding to cutout area
  * Android: Fix cheats layout
  * Translation resources sync with Transifex
  * Add callstack to conditional breakpoints.  Checks entire stack for value.   Use: callstack(0x80000000).   !callstack(value) works as a 'does not contain'. Add strings to expr.h conditionals.   Use quotations: callstack("anim") to check symbols/name.
  * Jit64: Correctly handle NaNs for ps_maddsX
  * JitArm64: Implement accurate NaNs
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