Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000588 588 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0+18497~git20230202.643726110b.tar.xz | 0093687644 89.3 MB | |
dolphin-emu.changes | 0000244602 239 KB | |
dolphin-emu.spec | 0000008527 8.33 KB |
Revision 110 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 110)
- Update to version 5.0+18497~git20230202.643726110b: * Android: Add Skylanders Portal * lint: replace egrep with grep -E * lint: update to clang-format-13 * Android: Fix settings being editable when marked otherwise * CMake/MSVC: Fix conflicting flags in mbedtls * CMake/MSVC: Fix warnings about conflicting /Zi and /Z7 * CMake/MSVC: Fix PCH disabled build * Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio * VideoCommon: Better logic op invert approximation * Common/Network: Resolve -Wexpansion-to-defined warning * Android: Create ScaledIntSetting class * Android: Remove unused force filtering setting * AndroidCommon: Make use of std::string_view where applicable * Android: Set each slider step size manually * Core/ActionReplay: Make use of std::span where applicable * Core/GeckoCode: Make use of std::span where applicable * Use GNUInstallDirs for installation paths * Improve the data in the first data block of the skylanders figures * Added NUID * Added BCC * Added ATQA * Added SAK * Add bloom definitions for Metroid Prime 3 * Add CPU Cull to Twilight Princess and Metroid Prime Series * Android: Fix crash when attempting to change MEM2 size * CMake: Use imported target for fmt in tests * VideoBackends:Metal: Assert on pipelines with no render targets * VideoCommon: Don't create pipelines with no render targets * Tie Speed to CPU Speed and not VPS * GameSettings: Replace ForceFiltering with ForceTextureFiltering * Ignore nullability-completeness warnings in VMA * Revert "DSPLLE: Add assertion for bad DMA alignment" * Cleanup: Remove CDUtils
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