Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

Refresh
Refresh
Source Files
Filename Size Changed
_service 0000000588 588 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0+18497~git20230202.643726110b.tar.xz 0093687644 89.3 MB
dolphin-emu.changes 0000244602 239 KB
dolphin-emu.spec 0000008527 8.33 KB
Revision 110 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 110)
- Update to version 5.0+18497~git20230202.643726110b:
  * Android: Add Skylanders Portal
  * lint: replace egrep with grep -E
  * lint: update to clang-format-13
  * Android: Fix settings being editable when marked otherwise
  * CMake/MSVC: Fix conflicting flags in mbedtls
  * CMake/MSVC: Fix warnings about conflicting /Zi and /Z7
  * CMake/MSVC: Fix PCH disabled build
  * Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio
  * VideoCommon: Better logic op invert approximation
  * Common/Network: Resolve -Wexpansion-to-defined warning
  * Android: Create ScaledIntSetting class
  * Android: Remove unused force filtering setting
  * AndroidCommon: Make use of std::string_view where applicable
  * Android: Set each slider step size manually
  * Core/ActionReplay: Make use of std::span where applicable
  * Core/GeckoCode: Make use of std::span where applicable
  * Use GNUInstallDirs for installation paths
  * Improve the data in the first data block of the skylanders figures * Added NUID * Added BCC * Added ATQA * Added SAK
  * Add bloom definitions for Metroid Prime 3
  * Add CPU Cull to Twilight Princess and Metroid Prime Series
  * Android: Fix crash when attempting to change MEM2 size
  * CMake: Use imported target for fmt in tests
  * VideoBackends:Metal: Assert on pipelines with no render targets
  * VideoCommon: Don't create pipelines with no render targets
  * Tie Speed to CPU Speed and not VPS
  * GameSettings: Replace ForceFiltering with ForceTextureFiltering
  * Ignore nullability-completeness warnings in VMA
  * Revert "DSPLLE: Add assertion for bad DMA alignment"
  * Cleanup: Remove CDUtils
Comments 0
openSUSE Build Service is sponsored by