Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

Refresh
Refresh
Source Files
Filename Size Changed
_service 0000000767 767 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0~git20230330.7e9a63b987.tar.xz 0095102796 90.7 MB
dolphin-emu.changes 0002359166 2.25 MB
dolphin-emu.spec 0000009186 8.97 KB
Revision 116 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 116)
- Update to version 5.0~git20230330.7e9a63b987:
  * Netplay: More logging for server and client thread main loops.
  * Netplay: More logging before game start.
  * Shaders: Add error message for asciiart shader if shader_subgroup is missing.
  * Shaders: Clang-format
  * Android: Adjust user data text to match DocumentProvider
  * PowerPC/MMU: Clean up old comments.
  * Remove GCI Folder Path from the Wrote to OSD Message
  * JitInterface: Convert m_jit to unique_ptr.
  * JitInterface: Refactor to class, move to System.
  * JitArm64: Avoid System::GetInstance() and ppcState.
  * Jit64: Avoid System::GetInstance() and ppcState.
  * CachedInterpreter: Avoid System::GetInstance() and ppcState.
  * JitBase: Avoid System::GetInstance() and ppcState.
  * Interpreter: Remove remaining System::GetInstance() and global ppcState.
  * Vulkan: Enable subgroupShuffle.
  * Shaders: Reintroduce the old Asci-Art shader.
  * Translation resources sync with Transifex
  * Android: Open DocumentProvider directly when tapping the File Manager button
  * Android: Ignore input from invalid pointer identifier
  * Update test-updater.py
  * test-updater.py: include space and unicode in paths to test
  * windows: temporarily hardcode VCToolsVersion to 14.34.31931.0 this should be reverted after next beta is built see https://bugs.dolphin-emu.org/issues/13206
  * Common: Move FixedSizeQueue into Common namespace
  * Android: Fix long press action for leanback game cards
  * Android: Remove deprecated use of launchWhenStarted/Resumed
  * Common: Move FPU-related helpers into Common namespace
  * msvc: Nest implot under Externals
  * JitArm64: Use 64-bit register for pointer when falling back to interpreter.
  * VideoCommon:VertexManagerBase: Only calculate remaining indices once
Comments 0
openSUSE Build Service is sponsored by