Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000767 767 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0~git20230330.7e9a63b987.tar.xz | 0095102796 90.7 MB | |
dolphin-emu.changes | 0002359166 2.25 MB | |
dolphin-emu.spec | 0000009186 8.97 KB |
Revision 116 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 116)
- Update to version 5.0~git20230330.7e9a63b987: * Netplay: More logging for server and client thread main loops. * Netplay: More logging before game start. * Shaders: Add error message for asciiart shader if shader_subgroup is missing. * Shaders: Clang-format * Android: Adjust user data text to match DocumentProvider * PowerPC/MMU: Clean up old comments. * Remove GCI Folder Path from the Wrote to OSD Message * JitInterface: Convert m_jit to unique_ptr. * JitInterface: Refactor to class, move to System. * JitArm64: Avoid System::GetInstance() and ppcState. * Jit64: Avoid System::GetInstance() and ppcState. * CachedInterpreter: Avoid System::GetInstance() and ppcState. * JitBase: Avoid System::GetInstance() and ppcState. * Interpreter: Remove remaining System::GetInstance() and global ppcState. * Vulkan: Enable subgroupShuffle. * Shaders: Reintroduce the old Asci-Art shader. * Translation resources sync with Transifex * Android: Open DocumentProvider directly when tapping the File Manager button * Android: Ignore input from invalid pointer identifier * Update test-updater.py * test-updater.py: include space and unicode in paths to test * windows: temporarily hardcode VCToolsVersion to 14.34.31931.0 this should be reverted after next beta is built see https://bugs.dolphin-emu.org/issues/13206 * Common: Move FixedSizeQueue into Common namespace * Android: Fix long press action for leanback game cards * Android: Remove deprecated use of launchWhenStarted/Resumed * Common: Move FPU-related helpers into Common namespace * msvc: Nest implot under Externals * JitArm64: Use 64-bit register for pointer when falling back to interpreter. * VideoCommon:VertexManagerBase: Only calculate remaining indices once
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