Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000767 767 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0~git20230501.b514df12.tar.xz 0101391068 96.7 MB
dolphin-emu.changes 0002367672 2.26 MB
dolphin-emu.spec 0000009266 9.05 KB
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch 0000000537 537 Bytes
Revision 121 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) accepted request 1084175 from ahmed moselhi's avatar ahmed moselhi (ahmedmoselhi2) (revision 121)
- Update to version 5.0~git20230501.b514df12:
  * Fix building on OpenBSD
  * CMake: Fix storyboard copying
  * Qt: Remove GraphicsWidget class
  * Qt: Rename GraphicsInteger to ConfigInteger
  * Added Invalid Request Drop to AchievementManager Request
  * Qt: Rename GraphicsSlider to ConfigSlider
  * VideoBackends:Metal: Enable BCn support on iOS
  * Externals: Disable werror on mbedtls
  * Infinity Base: Code tidyups and de-duplication
  * Qt: Rename GraphicsRadioInt to ConfigRadioInt
  * Feature: Emulate Disney Infinity Base
  * Qt/GeneralWidget and GraphicsWidget: Remove unused member variable
  * Qt/GraphicsWindow: Remove unnecessary member variables
  * VideoUtils: Remove unused function GetAvailableResolutions
  * DolphinQt: reset stylesheets on colorSchemeChanged This is required for switching system color scheme (dark/light) dynamically at runtime.
  * DolphinQt: cache icons instead of single pixmaps Fixes dynamically changing dpi scaling. Load resources from svg if possible. Currently svg support is not in Qt build in Externals, and image files need to be added later.
  * Qt: Rename GraphicsChoice to ConfigChoice
  * DolphinQt: fix handling of Qt-specific cmdline args QApplication should parse and remove and args it recognizes before dolphin starts inspecting the args. This allows using e.g. -style <style> on the commandline.
  * DolphinQt: dont set dpi awareness in manifest Qt already does this itself programmatically. Setting in the manifest interferes with Qt's internal handling of dpi awareness.
  * DolphinQt: assume QT_VERSION_CHECK >= 6.0.0
  * cmake: drop qt5
  * DolphinQt: use new style of addAction API
  * Fix build of iconv code on OpenBSD
  * IOS: Leverage Kernel/EmulationKernel difference for passing System to most IOS devices.
  * Common: Move CodeTrace.cpp/.h into Core
  * Common/TraversalProto: Move interface into Common namespace
  * Common/TraversalClient: Move interface into Common namespace
  * Qt/NetworkWidget: Don't update if not paused.
  * DolphinQt: use default dpi rounding mode (passthrough)
  * IOS: Only construct DolphinDevice on EmulationKernel IOS instances.
  * Netplay: Check if save is readable before marking it for sync.
  * Update mGBA submodule to 8739b22fbc90fdf0b4f6612ef9c0520f0ba44a51
  * Fix PPCCache savestate behavior
  * Qt: Rename GraphicsBool to ConfigBool
  * IOS/WiiSockMan: Move instance to IOS Kernel.
  * IOS/Network/KD: Implement GetSchedulerStat
  * IOS/WiiSockMan: Remove declaration to nonexistent DecodeError().
  * OGL: Use GL_OES_texture_storage_multisample_2d_array when supported
  * OGL: Only specify precision for sampler2DMSArray when it is defined
  * OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample
  * OGL: Convert SupportedESPointSize to an enum class
  * Bump requried Clang to 12 (AppleClang 13.0.0)
  * Enforce minimum supported versions of GCC and Clang
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