Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

Refresh
Refresh
Source Files
Filename Size Changed
_service 0000000761 761 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0~git20230614.bd125733.tar.xz 0094887016 90.5 MB
dolphin-emu.changes 0002379213 2.27 MB
dolphin-emu.spec 0000009152 8.94 KB
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch 0000000537 537 Bytes
Revision 123 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 123)
- Update to version 5.0~git20230614.bd125733:
  * Fix white bars in Ice Age 2: The Meltdown (GC)
  * Common: Convert FromWhichRoot to enum class
  * Android: Fix overlay d-pad not working until finger moves
  * Android: Fix pressing up on overlay d-pad
  * PPCCache: Remove redundant reinterpret_casts
  * VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error
  * ControllerEmu: Convert Translatability to enum class
  * Common: Convert BlockingLoop::StopMode to enum class
  * Common: Move DebugInterface.h into Core
  * BreakpointDialog: Mark breakpoint help text as translatable
  * ParallelProgressDialog: Mark WasCanceled() as const
  * ParallelProgressDialog: Initialize all data members
  * SkylanderPortalWindow: Detranslate unnecessary strings
  * InfinityBaseWindow: Remove unnecessary system instance accessor
  * Android: Fix use of deprecated JVM flag
  * Android: Fix Adrenotools in release builds
  * Android: Check file name extensions locale-independently
  * Android: Implement a UI for Adrenotools
  * VideoBackends:Vulkan: Allow loading custom drivers on Android
  * Android: Convert SaveLoadStateFragment to Kotlin
  * Android: Convert MenuFragment to Kotlin
  * Android: Convert EmulationFragment to Kotlin
  * Android: Convert CustomFilePickerFragment to Kotlin
  * Common:AGL: Support making temporary contexts from the main thread
  * Qt: Add float config tooltip slider
  * EnhancementsWidget: Handle gaps in AA mode list
  * OpenGL: Check the list of supported AA modes instead of hardcoding
  * VideoCommon: Pass WindowSystemInfo to InitBackendInfo
  * VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists
Comments 0
openSUSE Build Service is sponsored by