Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000761 761 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0~git20230723.e3ef3cb7.tar.xz | 0094868428 90.5 MB | |
dolphin-emu.changes | 0002385163 2.27 MB | |
dolphin-emu.spec | 0000009230 9.01 KB | |
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch | 0000000537 537 Bytes |
Revision 124 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 124)
- Update to version 5.0~git20230723.e3ef3cb7: * VideoCommon: add custom texture message to provide a dirty means of debugging whether custom textures are installed correctly * Add Enable WiiLink checkbox to Android GUI * Add Forecast Channel buffer patch * VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor. * Qt: Color Correction window fixes * VideoCommon: initialize load info variables * Allow shared zlib-ng * Common/Network: Use StrErrorWrapper * Common/CommonFuncs: Add StrErrorWrapper function * D3D: Remove Windows 7 mention in logic ops warning * readme: Add '--recursive' to git submodule command * Skylanders: More List Fixes * VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader * Fix unsafe netplay code in SI_DeviceGCController * Fix GC adapter not being detected when you enable controller in settings * Switch libusb_config_descriptor to RAII type * Workaround GC adapter detection breaking when reset fails * Reset GC adapter upon IO error after sleep-wake * Don't burn a CPU core and spam logs when GC Adapter fails * Fix memory leak in libusb code * Skylander Portal: Simple List Fixes * VideoCommon: don't do pointer copies during graphics mod callback iteration * VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded * VideoCommon: add support for allowing a TextureCache entry to be associated with multiple assets * GekkoDisassembler: Remove unread variable m_displacement * GekkoDisassembler: Remove unread variable m_sreg * Synchronized Achievement Window * Add UpdateCallback to AchievementManager * Added AchievementProgressWidget to AchievementsWindow
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