Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000761 761 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0~git20230723.e3ef3cb7.tar.xz 0094868428 90.5 MB
dolphin-emu.changes 0002385163 2.27 MB
dolphin-emu.spec 0000009230 9.01 KB
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch 0000000537 537 Bytes
Revision 124 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 124)
- Update to version 5.0~git20230723.e3ef3cb7:
  * VideoCommon: add custom texture message to provide a dirty means of debugging whether custom textures are installed correctly
  * Add Enable WiiLink checkbox to Android GUI
  * Add Forecast Channel buffer patch
  * VideoCommon: fix some compiler warnings for CustomAsset.  FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted.  Additionally, the const owning library deleted the copy constructor.
  * Qt: Color Correction window fixes
  * VideoCommon: initialize load info variables
  * Allow shared zlib-ng
  * Common/Network: Use StrErrorWrapper
  * Common/CommonFuncs: Add StrErrorWrapper function
  * D3D: Remove Windows 7 mention in logic ops warning
  * readme: Add '--recursive' to git submodule command
  * Skylanders: More List Fixes
  * VideoCommon: add material asset.  A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
  * Fix unsafe netplay code in SI_DeviceGCController
  * Fix GC adapter not being detected when you enable controller in settings
  * Switch libusb_config_descriptor to RAII type
  * Workaround GC adapter detection breaking when reset fails
  * Reset GC adapter upon IO error after sleep-wake
  * Don't burn a CPU core and spam logs when GC Adapter fails
  * Fix memory leak in libusb code
  * Skylander Portal: Simple List Fixes
  * VideoCommon: don't do pointer copies during graphics mod callback iteration
  * VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded
  * VideoCommon: add support for allowing a TextureCache entry to be associated with multiple assets
  * GekkoDisassembler: Remove unread variable m_displacement
  * GekkoDisassembler: Remove unread variable m_sreg
  * Synchronized Achievement Window
  * Add UpdateCallback to AchievementManager
  * Added AchievementProgressWidget to AchievementsWindow
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