Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

Refresh
Refresh
Source Files
Filename Size Changed
_service 0000000761 761 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0~git20230907.57e56f4b.tar.xz 0097739396 93.2 MB
dolphin-emu.changes 0002400039 2.29 MB
dolphin-emu.spec 0000009278 9.06 KB
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch 0000000537 537 Bytes
Revision 128 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 128)
- Update to version 5.0~git20230907.57e56f4b:
  * Core/JitCache: Don't try to allocate the fast block map on 32-bit builds.
  * Common/MemArena: A zero-byte allocation is invalid.
  * Common/MemArena: mmap returns MAP_FAILED on error, not nullptr.
  * Common/MemArena: Assert return value of LazyMemoryRegion::Clear()'s mmap() call.
  * Add Rich Presence to Achievement Dialog Header
  * VertexManagerBase: Allow widecreen heuristic constants to be overriden by onion config
  * RenderBase: Allow widescreen heuristic's transition threshold to be overridden by onion config
  * Rearranged RetroAchievements startup process
  * VideoCommon: Deinit Graphics Mod Manager implicitly
  * Add Everybody Votes Channel and Region Select to WiiLink config
  * IOS/KD: Implement NWC24_CHECK_MAIL_NOW
  * Android: Get rid of unnecessary nullability in features.settings
  * IOS/KD: Check if a file has an RSA signature
  * VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object.  Custom texture object now has the concept of slices in addition to levels.  Traditional custom textures have a single slice
  * Fifo: Convert MemoryUpdate::Type to enum class
  * Android: Use JNI for setting/getting ISO paths
  * Android: Remove all uses of Any from SliderSetting
  * Android: Fix controller float sliders crashing
  * TextureCacheBase: Add m_ prefix to member variables
  * JitCache: Fix potentially dangling pointer to fast block map.
  * Common/MemArena: Add LazyMemoryRegion to represent a zero-initialized memory region whose pages are only allocated on first access.
  * Jit: Allow BLR optimization without fastmem
  * Jit: Add more error checking to ProtectStack
  * PageFaultTest: Use GTEST_SKIP instead of early return
  * Android: Support settings with float values
  * Android: Expose color correction settings
  * VideoCommon: Fix GLSL uint handling in UberShaderPixel
  * Added latching buttons
  * Use latest resolution value for resolution hotkey OSD
Comments 0
openSUSE Build Service is sponsored by