Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000690 690 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0+20802~git20240112.6725c2560.tar.xz | 0099419340 94.8 MB | |
dolphin-emu.changes | 0002432504 2.32 MB | |
dolphin-emu.spec | 0000009311 9.09 KB | |
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch | 0000000537 537 Bytes |
Revision 131 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 131)
- Update to version 5.0+20802~git20240112.6725c2560: * Core/HW/GBACore: Avoid global System accessor. * Core/IOS/WiiIPC: Add missing variables to savestate. * Core/IOS/WiiIPC: Refactor to class, move to System. * Core: Pass sensor bar state into the Wiimote input calculation functions instead of having it access a global. * Steam Deck: Pad out feature report to 64 bytes * PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress * SI_Device: Remove global system accessors * SI_DeviceGBAEmu: Remove global system accessors * Externals: Update fmt to 10.2.1 * Core/DSPHLE: Store reference to DSPManager in HLEAccelerator (AX/AXWii). * Core/DSPHLE: Store reference to DSPManager in AESndAccelerator. * Core/DSPHLE: Remove global System access in UCodes. * Core/DSPHLE: Remove global System access from CMailHandler. * Core/DSPHLE: Store reference to System in DSPHLE instances. * Core/DSPHLE: Move HLEAccelerator instance into AXUCode. * Core/DSPHLE: Make HLEAccelerator state local to GetInputSamples() in AX and AXWii UCodes. * Core/DSPHLE: Move AESndAccelerator instance into AESndUCode. * FifoPlayer: Move instance to System. * VKGfx: Don't panic for VK_SUBOPTIMAL_KHR * Core: Pass System through more of the emulation thread init process. * Core/SystemTimers: Refactor to class, move to System. * Core/CodeTrace: Take address from given instruction in GetInstructionAttributes(). * Core/Boot: Avoid global system accessor when setting disc. * Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices." * Gameini: Disable "Immediately Present XFB" for Racquet Sports * GameSettings: Don't force EFB to RAM for PokéPark Wii * DSPHLE/Zelda: fix reverb volume being multiplied by current volume twice * BitSet64: Fix iterator incrementation * BitSet: Use direct initialization instead of c-style casts
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