Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000690 690 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0+20802~git20240112.6725c2560.tar.xz 0099419340 94.8 MB
dolphin-emu.changes 0002432504 2.32 MB
dolphin-emu.spec 0000009311 9.09 KB
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch 0000000537 537 Bytes
Revision 131 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 131)
- Update to version 5.0+20802~git20240112.6725c2560:
  * Core/HW/GBACore: Avoid global System accessor.
  * Core/IOS/WiiIPC: Add missing variables to savestate.
  * Core/IOS/WiiIPC: Refactor to class, move to System.
  * Core: Pass sensor bar state into the Wiimote input calculation functions instead of having it access a global.
  * Steam Deck: Pad out feature report to 64 bytes
  * PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress
  * SI_Device: Remove global system accessors
  * SI_DeviceGBAEmu: Remove global system accessors
  * Externals: Update fmt to 10.2.1
  * Core/DSPHLE: Store reference to DSPManager in HLEAccelerator (AX/AXWii).
  * Core/DSPHLE: Store reference to DSPManager in AESndAccelerator.
  * Core/DSPHLE: Remove global System access in UCodes.
  * Core/DSPHLE: Remove global System access from CMailHandler.
  * Core/DSPHLE: Store reference to System in DSPHLE instances.
  * Core/DSPHLE: Move HLEAccelerator instance into AXUCode.
  * Core/DSPHLE: Make HLEAccelerator state local to GetInputSamples() in AX and AXWii UCodes.
  * Core/DSPHLE: Move AESndAccelerator instance into AESndUCode.
  * FifoPlayer: Move instance to System.
  * VKGfx: Don't panic for VK_SUBOPTIMAL_KHR
  * Core: Pass System through more of the emulation thread init process.
  * Core/SystemTimers: Refactor to class, move to System.
  * Core/CodeTrace: Take address from given instruction in GetInstructionAttributes().
  * Core/Boot: Avoid global system accessor when setting disc.
  * Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."
  * Gameini: Disable "Immediately Present XFB" for Racquet Sports
  * GameSettings: Don't force EFB to RAM for PokéPark Wii
  * DSPHLE/Zelda: fix reverb volume being multiplied by current volume twice
  * BitSet64: Fix iterator incrementation
  * BitSet: Use direct initialization instead of c-style casts
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