Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000690 690 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0+21019~git20240220.5090a028e.tar.xz | 0104242816 99.4 MB | |
dolphin-emu.changes | 0002442274 2.33 MB | |
dolphin-emu.spec | 0000009311 9.09 KB | |
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch | 0000000537 537 Bytes |
Revision 132 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 132)
- Update to version 5.0+21019~git20240220.5090a028e: * Video: update widescreen heuristic code to never get stuck to specific old values when changing settings * Use `CMAKE_CURRENT_SOURCE_DIR` for the CMake module path * Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only. This takes care of making the image clearer in some edge cases where the game was already running at near perfect 4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry. -Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer stretching over black bars in cases when it wasn't desirable. * Video: Fix aspect ratio heuristics getting stuck to widescreen (or to non widescreen) (`m_is_game_widescreen` variable) if the user first forced the aspect ratio to 16:9/4:3 and then set it back to Auto. * Have dolphin_scmrev run `ScmRevGen` from `CMAKE_CURRENT_SOURCE_DIR` * Fixes to Achievement points count/mastery * VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization * IOS/FS: Display the invalid path in the ASSERT in BuildFilename(). * Common: add json utility functions for Vec3 serialization * Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out. * Common: Add utility function that wraps localtime_s() or localtime_t(). * Make the path given to `CMAKE_USER_MAKE_RULES_OVERRIDE` absolute * BalloonTip: Rework BalloonTip drawing * Improved achievements disabled messaging * DolphinTool: Fix parsing of command line bzip2 flag * VideoCommon: make mesh asset data loadable by asset loader * Core/DSPHLE: Construct accelerator in AX and AXWii constructors. * IOFile: avoid clearing errors on null file struct * VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file * Externals: add tinygltf, a library used to load or save GLTF mesh files * EXI: Don't kill Dolphin when receiving BBA_IOB * Android: Mention download size in the Wii Menu not installed message * Android: Don't check Wii Menu version before directory initialization * Android: Update Load Wii System Menu string in onPrepareOptionsMenu * Externals: Update MoltenVK to 1.2.7 * Core: Move Emulation IOS instance to System. * Correctly log register errors * VideoCommon: Don't use indexed output for fbfetch * Arm64Emitter: Don't optimize ADD to MOV for SP
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