Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000690 690 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0+21093~git20240317.85dee300b.tar.xz | 0104284908 99.5 MB | |
dolphin-emu.changes | 0002444845 2.33 MB | |
dolphin-emu.spec | 0000009311 9.09 KB | |
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch | 0000000537 537 Bytes |
Revision 134 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 134)
- Update to version 5.0+21093~git20240317.85dee300b: * DolphinQt: Allow Cheat Search to create multiple AR codes when selecting multiple lines. * Cubeb: check correct log level * Added locks to achievement runtime calls * PPCSymbolDB: Move instance to PowerPCManager * Cubeb: change log level from NOTICE to INFO * VSProps: Set VcpkgEnabled to false * CheatsManager/CheatSearchWidget: Avoid Global System Accessor * DolphinQt: Add IRPassthrough indicator. * GameINI: Fix Emergency Mayhem hang on loading * WiimoteEmu: Set sensible defaults for IR Object expressions. * WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects. * InputCommon/WiimoteController: Add inputs that report the raw IR objects seen by the Wiimote. * Core/HW/WiimoteCommon: Add a method to DataReport to query the format of the stored IR data. * Core/HW/WiimoteEmu: Allow storing and reporting up to 4 camera objects, like a real Wiimote. * Fix aspect ratio swapping in Pitfall: The Lost Expedition * CMakeLists: Add Clang's Specific WShadow Diagnostics * Adjusted achievement progress updates to duration short * DVDInterface: Modernize With CPUThreadGuard * BranchWatchDialog: Fix Misc. Errata * PPCSymbolDB: Eliminate Redundant Member * WiimoteReal: fix typo in WiimoteReal.cpp * BranchWatchDialog: Fix GCC Warnings * BootManager: Avoid Global System Accessor * Memory(View)Widget: Avoid Global System Accessor * DSPJitRegCache: Take DynamicReg instances by reference in FlushRegs() * BBA/HLE: Add missing PSH flag
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