Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000690 690 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0+21607~git20240619.0cc1d4c62.tar.xz 0104921680 100 MB
dolphin-emu.changes 0002464374 2.35 MB
dolphin-emu.spec 0000009349 9.13 KB
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch 0000000537 537 Bytes
Revision 139 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 139)
- Update to version 5.0+21607~git20240619.0cc1d4c62:
  * Scale challenge icons based on screen height
  * Update rcheevos submodule to newest master
  * Add Sorting to Achievements Dialog
  * Disable GDB Stub in Hardcore Mode
  * Branch Watch Tool: Add Set Breakpoints Submenu
  * Stack Challenge Icons Horizontally
  * Fix margins on icon-only messages
  * OSD messages display horizontally
  * ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.
  * Add word wrap to Achievement Dialog text
  * Added missing dialog updates to achievement events
  * Refactored Challenge Icons to handle icon updates
  * Only Display One Progress At A Time
  * Hide Challenge Icons when OSD Messages Disabled
  * Remove Extra Speed Limit Message
  * Improved Achievement Progress Label
  * Release Achievement Manager Loaded Volume
  * Socket: Fix connect issues when using ReShade
  * CMake: CCache: Always make clang happy
  * Add some unit tests for the `Rectangle` class
  * MainWindow: Don't save UI geometry in batch mode.  Batch mode was erasing the UI geometry for the sessions where batch mode is off.  Render widget is still saved.
  * VideoCommon: add texture type to texture config comparison
  * CMake: Fix CCache support when already using _LAUNCHER
  * GameINI: Ubisoft updates
  * Suppress extract success message when quiet flag is set
  * r32 doesn't exist
  * handle sp and rtoc as GPR aliases
  * CMake: Put all unit tests in one binary
  * Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
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