Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000690 690 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0+21607~git20240619.0cc1d4c62.tar.xz | 0104921680 100 MB | |
dolphin-emu.changes | 0002464374 2.35 MB | |
dolphin-emu.spec | 0000009349 9.13 KB | |
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch | 0000000537 537 Bytes |
Revision 139 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 139)
- Update to version 5.0+21607~git20240619.0cc1d4c62: * Scale challenge icons based on screen height * Update rcheevos submodule to newest master * Add Sorting to Achievements Dialog * Disable GDB Stub in Hardcore Mode * Branch Watch Tool: Add Set Breakpoints Submenu * Stack Challenge Icons Horizontally * Fix margins on icon-only messages * OSD messages display horizontally * ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first. * Add word wrap to Achievement Dialog text * Added missing dialog updates to achievement events * Refactored Challenge Icons to handle icon updates * Only Display One Progress At A Time * Hide Challenge Icons when OSD Messages Disabled * Remove Extra Speed Limit Message * Improved Achievement Progress Label * Release Achievement Manager Loaded Volume * Socket: Fix connect issues when using ReShade * CMake: CCache: Always make clang happy * Add some unit tests for the `Rectangle` class * MainWindow: Don't save UI geometry in batch mode. Batch mode was erasing the UI geometry for the sessions where batch mode is off. Render widget is still saved. * VideoCommon: add texture type to texture config comparison * CMake: Fix CCache support when already using _LAUNCHER * GameINI: Ubisoft updates * Suppress extract success message when quiet flag is set * r32 doesn't exist * handle sp and rtoc as GPR aliases * CMake: Put all unit tests in one binary * Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
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