Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
- Sources inherited from project home:X0F:branches:Emulators
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000690 690 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-2407+115~git20240730.0c1839369.tar.xz | 0106243156 101 MB | |
dolphin-emu.changes | 0002473087 2.36 MB | |
dolphin-emu.spec | 0000009821 9.59 KB | |
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch | 0000000537 537 Bytes |
Revision 150 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 150)
- Update to version 2407+115~git20240730.0c1839369: * Android: Update to NDK 27.0.12077973 * MacUpdater: Don't set bundle name via a CMake variable * MacUpdater: Remove unused variables in CMakeLists * MainAndroid: Thread Correctness In WriteJitBlockLogDump * Change Dual Core (speedup) to Dual Core (speedhack) * MainAndroid: Use JNI_FALSE instead of static_cast<jboolean>(false) * Add Bloom definitions for Need for Speed: Nitro * CachedInterpreter: Combine Interpret, CheckDSI, CheckProgram, and WritePC * CachedInterpreter: Use `CodeOp::canEndBlock` * CachedInterpreter: WritePC optimizations * CachedInterpreter: Exception Check Callback Micro-Optimization * Cached Interpreter 2.0 * AchievementManager: Fix incorrect check on network request return value in FetchBadge() * Emitters: Define Trivial Getters Inline * DolphinTool: list filesystem recursively * Change OperandDesc variables to not be underscore-prefixed in order to comply with https://eel.is/c++draft/lex.name#3.1 (fixes compilation under newlib; e.g. devkitPro) * Use C++20 erase_if() instead of erase(remove_if()) (NFC) * Properly Populate Player Index * Re-enable Leaderboards Tab * Remove Leaderboard Fetch when Getting Info * Fixed incorrect unlock information in Achievements dialog * Disable Dual Core in Death Jr.: Root of Evil * AchievementManager: Don't point to stack for login error message * IOS: Fix return code inaccuracy * Qt/AchievementHeaderWidget: Don't crash when we get an empty player or game badge * AchievementManager: Return the default player and game badges if the current one isn't loaded yet * GameINI: Enable Pokémon Colosseum/XD save patches by default * AchievementManager: Improve error message for repeated pausing * Fix Leaderboards Tab
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