Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000690 690 Bytes
_servicedata 0000000450 450 Bytes
dolphin-2407+115~git20240730.0c1839369.tar.xz 0106243156 101 MB
dolphin-emu.changes 0002473087 2.36 MB
dolphin-emu.spec 0000009821 9.59 KB
dolphin-emu_VulkanMemoryAllocator-stdio-fix.patch 0000000537 537 Bytes
Revision 150 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 150)
- Update to version 2407+115~git20240730.0c1839369:
  * Android: Update to NDK 27.0.12077973
  * MacUpdater: Don't set bundle name via a CMake variable
  * MacUpdater: Remove unused variables in CMakeLists
  * MainAndroid: Thread Correctness In WriteJitBlockLogDump
  * Change Dual Core (speedup) to Dual Core (speedhack)
  * MainAndroid: Use JNI_FALSE instead of static_cast<jboolean>(false)
  * Add Bloom definitions for Need for Speed: Nitro
  * CachedInterpreter: Combine Interpret, CheckDSI, CheckProgram, and WritePC
  * CachedInterpreter: Use `CodeOp::canEndBlock`
  * CachedInterpreter: WritePC optimizations
  * CachedInterpreter: Exception Check Callback Micro-Optimization
  * Cached Interpreter 2.0
  * AchievementManager: Fix incorrect check on network request return value in FetchBadge()
  * Emitters: Define Trivial Getters Inline
  * DolphinTool: list filesystem recursively
  * Change OperandDesc variables to not be underscore-prefixed in order to comply with https://eel.is/c++draft/lex.name#3.1 (fixes compilation under newlib; e.g. devkitPro)
  * Use C++20 erase_if() instead of erase(remove_if()) (NFC)
  * Properly Populate Player Index
  * Re-enable Leaderboards Tab
  * Remove Leaderboard Fetch when Getting Info
  * Fixed incorrect unlock information in Achievements dialog
  * Disable Dual Core in Death Jr.: Root of Evil
  * AchievementManager: Don't point to stack for login error message
  * IOS: Fix return code inaccuracy
  * Qt/AchievementHeaderWidget: Don't crash when we get an empty player or game badge
  * AchievementManager: Return the default player and game badges if the current one isn't loaded yet
  * GameINI: Enable Pokémon Colosseum/XD save patches by default
  * AchievementManager: Improve error message for repeated pausing
  * Fix Leaderboards Tab
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