Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
- Sources inherited from project home:X0F:branches:Emulators
-
1
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000570 570 Bytes | |
_servicedata | 0000000238 238 Bytes | |
dolphin-5.0~git20200518T092730.tar.xz | 0108454476 103 MB | |
dolphin-emu.changes | 0000003688 3.6 KB | |
dolphin-emu.spec | 0000005276 5.15 KB |
Revision 81 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 81)
- Update to version 5.0~git20200518T092730: * Externals/licenses: add bzip2 link and update googletest * DolphinQt: Remove another usage of QFontMetrics::width * Config: Migrate SSL options to Onion config * DSPTool: fix build * WiiRoot: Fix empty files being created when source is missing * Core: Add support for specifying a command line option to boot the game into a save-state * DolphinQt: Expose freelook camera control to UI * VideoCommon: remove VertexShaderManager functions instead preferring the direct freelook camera methods * Core: Add freelook camera control type setting * VideoCommon: Add Free Look camera with separate modes
Comments 0