Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000583 583 Bytes
_servicedata 0000000238 238 Bytes
dolphin-5.0+12685~git20200923T215235.tar.xz 0100239796 95.6 MB
dolphin-emu.changes 0000029113 28.4 KB
dolphin-emu.spec 0000006292 6.14 KB
Revision 89 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 89)
- Update to version 5.0+12685~git20200923T215235:
  * Properly fix News Channel loading screen
  * DolphinQt: Use 1-based disc numbering in InfoWidget
  * Update state version.
  * Core/BTEmu: Change a member variable to a local variable.
  * Translation resources sync with Transifex
  * Add built-in profile for Wii Remote with MotionPlus IR
  * Qt/MappingWindow: Add support for built-in profiles
  * GameSettings: Fix Monster Hunter Tri bloom patches
  * GameSettings: Enable FPRF for Interactive Multi-Game Demo Disk: November 2003
  * GameSettings: Set Texture Cache Accuracy to "Safe" for Rockman EXE Transmission
  * GameSettings: Set Texture Cache Accuracy to "Medium" for Far Cry Vengeance
  * GameSettings: Disable MSAA for Pokemon Snap
  * GameSettings: Disable MSAA for Pikmin (Wii)
  * GameSettings: Disable "Immediately Present XFB" for Judge Dredd: Dredd vs. Death
  * GameSettings: Add 2D rendering patches for MVP Baseball 2004 and MVP Baseball 2005
  * GameSettings: Enable MMU for Watchever Channel
  * GameSettings: Disable "Skip EFB Access from CPU" for Resident Evil Code: Veronica X (PAL)
  * GameSettings: Set Texture Cache Accuracy to "Safe" for 10 Minute Solution
  * GameSettings: Disable "Defer EFB Copes to RAM" and "Immediately Present XFB" for Super Paper Mario
  * GameSettings: Disable "Store EFB Copies to Texture Only" for EA Sports Active 2
  * GameSettings: Disable "Defer EFB Copes to RAM" for Star Wars - Rogue Squadron III - Rebel Strike
  * GameSettings: Set Texture Cache Accuracy to "Medium" for Driver: San Francisco
  * GameSettings: Set Texture Cache Accuracy to "Safe" for Tiger Woods PGA Tour 07
  * GameSettings: Set Texture Cache Accuracy to "Medium" for UFC Personal Trainer: The Ultimate Fitness System
  * GameSettings: Disable "Store EFB Copies to Texture Only" for Our House: Party!
  * GameSettings: Force 1x IR for Mario Tennis and Super Smash Bros.
  * GameSettings: Disable "Immediately Present XFB" for Brunswick Zone: Cosmic Bowling
  * GameSettings: Disable "Force Texture Filtering" for Spider-Man: Web of Shadows
  * GameSettings: Set Texture Cache Accuracy to "Safe" for all MSX VC titles
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