Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000583 583 Bytes | |
_servicedata | 0000000238 238 Bytes | |
dolphin-5.0+13467~git20210110T145820.tar.xz | 0100494112 95.8 MB | |
dolphin-emu.changes | 0000058839 57.5 KB | |
dolphin-emu.spec | 0000007823 7.64 KB |
Revision 91 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 91)
- Update to version 5.0+13467~git20210110T145820: * BitUtils: cleanup constexpr usage for msvc clz * BitUtils: loosen clz to inline on msvc/arm64 * msbuild: enable USE_GDBSTUB this does nothing about it actually being usable * BitUtils: initialize variables fixes C3615 on some msvc/cmake configs * Revert "msvc: temporary workaround for C4789 false positive" * msvc: bump _MSC_FULL_VER check to 192829335 * Jit64: Fix FinalizeCarryOverflow XER[OV/SO] * Android: Use old folder picker on Android TV * Fix a couple of typos * DolphinQt: Remove some useless includes * Core: Fix variable naming conventions * Fix DualShockUDP not adding/removing devices correctly * BitUtils: __builtin_clz is undefined when value == 0 * JitArm64: Do not use offsetof on non-standard-layout types * Externals: Link against required libraries * Rehabilitate Haiku support. * Fix Quartz cursor going to +infinite if the window size was 0 * Qt: Give better error messages when Wii save importing fails. * WiiSave: Delete existing save, if any, before importing one. * WiiSave: In Import(), make sure the TMD exists or can be reinstalled before allowing save to be imported. * WiiUtils: Add utility functions to handle prep-work for importing 'SD-card export' style Wii saves. * Fix DInput cursor going to +infinite if the window size was 0 * Fix XInput2 cursor going to +infinite if the window size was 0 * Arm64Emitter: Remove unused OpType enum * Arm64Emitter: Convert ArithOption enums into enum classes * Translation resources sync with Transifex * IOS/ES: Pass relevant caller title information to ImportTmd() and ExportTitleInit(). * Rename "Use Fullscreen" setting to "Start in Fullscreen" * ArmCommon: Mark NO_COND as constexpr
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