Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

Refresh
Refresh
Source Files
Filename Size Changed
_service 0000000583 583 Bytes
_servicedata 0000000238 238 Bytes
dolphin-5.0+13467~git20210110T145820.tar.xz 0100494112 95.8 MB
dolphin-emu.changes 0000058839 57.5 KB
dolphin-emu.spec 0000007823 7.64 KB
Revision 91 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 91)
- Update to version 5.0+13467~git20210110T145820:
  * BitUtils: cleanup constexpr usage for msvc clz
  * BitUtils: loosen clz to inline on msvc/arm64
  * msbuild: enable USE_GDBSTUB this does nothing about it actually being usable
  * BitUtils: initialize variables fixes C3615 on some msvc/cmake configs
  * Revert "msvc: temporary workaround for C4789 false positive"
  * msvc: bump _MSC_FULL_VER check to 192829335
  * Jit64: Fix FinalizeCarryOverflow XER[OV/SO]
  * Android: Use old folder picker on Android TV
  * Fix a couple of typos
  * DolphinQt: Remove some useless includes
  * Core: Fix variable naming conventions
  * Fix DualShockUDP not adding/removing devices correctly
  * BitUtils: __builtin_clz is undefined when value == 0
  * JitArm64: Do not use offsetof on non-standard-layout types
  * Externals: Link against required libraries
  * Rehabilitate Haiku support.
  * Fix Quartz cursor going to +infinite if the window size was 0
  * Qt: Give better error messages when Wii save importing fails.
  * WiiSave: Delete existing save, if any, before importing one.
  * WiiSave: In Import(), make sure the TMD exists or can be reinstalled before allowing save to be imported.
  * WiiUtils: Add utility functions to handle prep-work for importing 'SD-card export' style Wii saves.
  * Fix DInput cursor going to +infinite if the window size was 0
  * Fix XInput2 cursor going to +infinite if the window size was 0
  * Arm64Emitter: Remove unused OpType enum
  * Arm64Emitter: Convert ArithOption enums into enum classes
  * Translation resources sync with Transifex
  * IOS/ES: Pass relevant caller title information to ImportTmd() and ExportTitleInit().
  * Rename "Use Fullscreen" setting to "Start in Fullscreen"
  * ArmCommon: Mark NO_COND as constexpr
Comments 0
openSUSE Build Service is sponsored by