Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000583 583 Bytes
_servicedata 0000000238 238 Bytes
dolphin-5.0+14519~git.2409d30f5c.tar.xz 0101904768 97.2 MB
dolphin-emu.changes 0000099897 97.6 KB
dolphin-emu.spec 0000007819 7.64 KB
Revision 93 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 93)
- Update to version 5.0+14519~git2021-06-30.2409d30f5c:
  * Translation resources sync with Transifex
  * JitArm64: Fix MSVC warning '~': zero extending 'u32' to 'u64'
  * DiscIO: Add workaround for MSVC ARM64 ICE
  * DVDInterface: Fix decrypting reads clearing the drive state
  * JitArm64: Handle SO and LT simultaneously in mfcr
  * SI: Don't cancel transfers
  * DVDInterface: Fix small backwards seek after non-cached seek
  * DVDInterface: Don't evict cache block i unless block i + 2 was read
  * PowerPC: add enum values for emulator SO and LT shifts
  * PowerPC: move SO bit to a more convenient location
  * x64Emitter: remove unused x87 instructions
  * Jit64: Fix FPRF handling of denormal singles
  * Interpreter: Return float from ForceSingle
  * Interpreter: Fix FPRF handling of denormal singles
  * JitArm64: Fix FPRF handling of denormal singles
  * Jit64: mtfsfx - Optimized masking
  * WiimoteScannerDarwin: Fix lint
  * WiimoteScannerBackend: Allow StopThreads to request that any Wiimote searching stops Used by WiimoteScannerDarwin to know when to exit its runloop.
  * WiimoteScannerDarwin: Initialize IOBluetoothHostController in constructor
  * Fix includes for musl libc
  * Fix Baten Kaitos Shop Crashes
  * VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop.
  * WiimoteScannerDarwin: Don't attempt to scan if inquiry doesn't start
  * IOdarwin_private: Remove hack for bug fixed in newer macOS SDKs
  * WiimoteScannerDarwin: Rename stopScanning for code style compliance
  * Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
  * Android: Store HomeScreenChannel's appLinkIntentUri as Uri
  * Android: Clean up hardcoded platform names
  * Android: Clean up some hardcoded strings
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