Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000583 583 Bytes | |
_servicedata | 0000000238 238 Bytes | |
dolphin-5.0+14519~git.2409d30f5c.tar.xz | 0101904768 97.2 MB | |
dolphin-emu.changes | 0000099897 97.6 KB | |
dolphin-emu.spec | 0000007819 7.64 KB |
Revision 93 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 93)
- Update to version 5.0+14519~git2021-06-30.2409d30f5c: * Translation resources sync with Transifex * JitArm64: Fix MSVC warning '~': zero extending 'u32' to 'u64' * DiscIO: Add workaround for MSVC ARM64 ICE * DVDInterface: Fix decrypting reads clearing the drive state * JitArm64: Handle SO and LT simultaneously in mfcr * SI: Don't cancel transfers * DVDInterface: Fix small backwards seek after non-cached seek * DVDInterface: Don't evict cache block i unless block i + 2 was read * PowerPC: add enum values for emulator SO and LT shifts * PowerPC: move SO bit to a more convenient location * x64Emitter: remove unused x87 instructions * Jit64: Fix FPRF handling of denormal singles * Interpreter: Return float from ForceSingle * Interpreter: Fix FPRF handling of denormal singles * JitArm64: Fix FPRF handling of denormal singles * Jit64: mtfsfx - Optimized masking * WiimoteScannerDarwin: Fix lint * WiimoteScannerBackend: Allow StopThreads to request that any Wiimote searching stops Used by WiimoteScannerDarwin to know when to exit its runloop. * WiimoteScannerDarwin: Initialize IOBluetoothHostController in constructor * Fix includes for musl libc * Fix Baten Kaitos Shop Crashes * VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop. * WiimoteScannerDarwin: Don't attempt to scan if inquiry doesn't start * IOdarwin_private: Remove hack for bug fixed in newer macOS SDKs * WiimoteScannerDarwin: Rename stopScanning for code style compliance * Android: Don't use getEmulationActivity in GCAdapter/Wiimote code * Android: Store HomeScreenChannel's appLinkIntentUri as Uri * Android: Clean up hardcoded platform names * Android: Clean up some hardcoded strings
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