Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000586 586 Bytes | |
_servicedata | 0000000238 238 Bytes | |
dolphin-5.0+15322~git20211013.4541abd1c0.tar.xz | 0112074404 107 MB | |
dolphin-emu.changes | 0000130660 128 KB | |
dolphin-emu.spec | 0000007827 7.64 KB |
Revision 94 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 94)
- Update to version 5.0+15322~git20211013.4541abd1c0: * Add option for Never Hide Mouse Cursor * Bug: fix unhide on mouse movement only responding to clicks * JitArm64: Consistently set emitting_routine * TextureCache: Remove deleted textures from bound_textures * TMEM: Add some helpful comments * TMEM: Handle savestate and init * Extend TMEM cache implementation * Fix switch warning in RenderWidget * Core: Use log variant of PrintCallstack, not print variant * Add wrapper function to disable hotkeys for QFileDialog * BoundingBox: Add missing include * BPMemory: Refactor/consolidate TexUnit Addressing * BPMem: Abstract TexUnit Addressing into struct * add IDA save/load dolphin map scripts for 7.x * VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage * VideoCommon: update fov multiplier variables and add constant variables for defaults to the Free Look camera * Core: Update state to account for save system change * Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc) * MappingWindow: disable hotkeys while window is active * Change how FFmpeg is imported for Apple computers. * Update MappingWindow.cpp * Android: Add the advanced graphics settings to the GUI * VideoCommon: Abstract bounding box * update mgba submodule * Translation resources sync with Transifex * DolphinQt: Add i18n comment for "Keep addresses where value in memory" * Fix AbortOnPanicAlert with PanicAlertFmt * DolphinQt/Android: Add warning when converting NKit files * fix unused variable warning
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