Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000586 586 Bytes
_servicedata 0000000238 238 Bytes
dolphin-5.0+15322~git20211013.4541abd1c0.tar.xz 0112074404 107 MB
dolphin-emu.changes 0000130660 128 KB
dolphin-emu.spec 0000007827 7.64 KB
Revision 94 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 94)
- Update to version 5.0+15322~git20211013.4541abd1c0:
  * Add option for Never Hide Mouse Cursor
  * Bug: fix unhide on mouse movement only responding to clicks
  * JitArm64: Consistently set emitting_routine
  * TextureCache: Remove deleted textures from bound_textures
  * TMEM: Add some helpful comments
  * TMEM: Handle savestate and init
  * Extend TMEM cache implementation
  * Fix switch warning in RenderWidget
  * Core: Use log variant of PrintCallstack, not print variant
  * Add wrapper function to disable hotkeys for QFileDialog
  * BoundingBox: Add missing include
  * BPMemory: Refactor/consolidate TexUnit Addressing
  * BPMem: Abstract TexUnit Addressing into struct
  * add IDA save/load dolphin map scripts for 7.x
  * VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage
  * VideoCommon: update fov multiplier variables and add constant variables for defaults to the Free Look camera
  * Core: Update state to account for save system change
  * Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc)
  * MappingWindow: disable hotkeys while window is active
  * Change how FFmpeg is imported for Apple computers.
  * Update MappingWindow.cpp
  * Android: Add the advanced graphics settings to the GUI
  * VideoCommon: Abstract bounding box
  * update mgba submodule
  * Translation resources sync with Transifex
  * DolphinQt: Add i18n comment for "Keep addresses where value in memory"
  * Fix AbortOnPanicAlert with PanicAlertFmt
  * DolphinQt/Android: Add warning when converting NKit files
  * fix unused variable warning
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