Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000586 586 Bytes | |
_servicedata | 0000000238 238 Bytes | |
dolphin-5.0+15735~git20211231.df0870f79d.tar.xz | 0109800872 105 MB | |
dolphin-emu.changes | 0000149363 146 KB | |
dolphin-emu.spec | 0000007815 7.63 KB |
Revision 96 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 96)
- Update to version 5.0+15735~git20211231.df0870f79d: * Config: Port USBPassthrough setting to new config system. * Config: Port BluetoothPassthrough settings to new config system. * Config: Port Debug settings to new config system. * Config: Port Input setting to new config system. * Config: Port Movie settings to new config system. * GDB Stub: add support for various query packets * GDB Stub: Fix the id of the registers returned by p and P packets * GLES: Fix LOD bias int/float mismatch * PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler * ShaderGenCommon: Add bit for LOD bias * Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops. * Contributing.md: Mention Visual Studio formatting key combo * Config: Port AutoUpdate settings to new config system. * GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen. * Config: Port FifoPlayer setting to new config system. * DolphinQt: Fix generation of /external:I flags * Config: Port GameList settings to new config system. * CoreTiming: Cache the overclock factor instead of re-querying it every Advance(). * Config: Allow unregistering callbacks. * Config: Port CPU overclock settings to new config system. * SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES * VideoConfig: Add bool for sampler LOD bias support * MemArena: Prepare interface for proper memory reservation. * MemArena: Split into three separate files for each OS. * Jit64: Make paired loads always safe * Android: Make WFS directory configurable * Memmap: Replace some GetPointer calls * GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL * FifoPlayer: Wait after clearing the screen
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