Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000586 586 Bytes
_servicedata 0000000238 238 Bytes
dolphin-5.0+15735~git20211231.df0870f79d.tar.xz 0109800872 105 MB
dolphin-emu.changes 0000149363 146 KB
dolphin-emu.spec 0000007815 7.63 KB
Revision 96 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 96)
- Update to version 5.0+15735~git20211231.df0870f79d:
  * Config: Port USBPassthrough setting to new config system.
  * Config: Port BluetoothPassthrough settings to new config system.
  * Config: Port Debug settings to new config system.
  * Config: Port Input setting to new config system.
  * Config: Port Movie settings to new config system.
  * GDB Stub: add support for various query packets
  * GDB Stub: Fix the id of the registers returned by p and P packets
  * GLES: Fix LOD bias int/float mismatch
  * PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler
  * ShaderGenCommon: Add bit for LOD bias
  * Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops.
  * Contributing.md: Mention Visual Studio formatting key combo
  * Config: Port AutoUpdate settings to new config system.
  * GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen.
  * Config: Port FifoPlayer setting to new config system.
  * DolphinQt: Fix generation of /external:I flags
  * Config: Port GameList settings to new config system.
  * CoreTiming: Cache the overclock factor instead of re-querying it every Advance().
  * Config: Allow unregistering callbacks.
  * Config: Port CPU overclock settings to new config system.
  * SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES
  * VideoConfig: Add bool for sampler LOD bias support
  * MemArena: Prepare interface for proper memory reservation.
  * MemArena: Split into three separate files for each OS.
  * Jit64: Make paired loads always safe
  * Android: Make WFS directory configurable
  * Memmap: Replace some GetPointer calls
  * GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
  * FifoPlayer: Wait after clearing the screen
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