Dolphin, a Gamecube / Wii / Triforce Emulator

Edit Package dolphin-emu-git

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/

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Source Files
Filename Size Changed
_service 0000000588 588 Bytes
_servicedata 0000000450 450 Bytes
dolphin-5.0+16283~git20220416.0ec3f3a6ae.tar.xz 0113830820 109 MB
dolphin-emu.changes 0000155239 152 KB
dolphin-emu.spec 0000007812 7.63 KB
Revision 99 (latest revision is 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 99)
- Update to version 5.0+16283~git20220416.0ec3f3a6ae:
  * Debugger MemoryWidget: More display types, use combo box for display options. Add alignment and riw length options.
  * Apple M1: Fix "Building and running unit tests" message
  * Common/StringUtil: Use simpler formatting for floats and doubles.
  * windows: buildfix if pch not used
  * cmake: fix build of mbedtls from Externals
  * MemoryWidget: Load Files to Memory
  * MoltenVK: Fix pixel shader typo
  * Translation resources sync with Transifex
  * Software: Fix zfreeze with CullMode::All
  * Software: Store offset in Slope
  * Software: Remove config to disable ZComploc and ZFreeze
  * Round viewport coordinates when vertex rounding is enabled
  * VertexShaderManager: Use g_ActiveConfig.UseVertexRounding()
  * Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING)
  * DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.
  * VideoCommon/FrameDump: Fix log messages with arguments.
  * Common/LogManager: Add generic printf-style log function that takes a va_list instead of va_args.
  * VideoCommon/FrameDump: Allow user to specify a pixel format.
  * Core/WGInput: Dynamically load winrt function addresses.
  * msbuild: Move WGInput to DolphinLib.props
  * MemoryWidget: Fix preview of zero as float/double
  * Debugger MemoryWidget: add float and integer inputs. Add input preview. Change input logic. Use combobox for options.
  * Android: Remove nonsense code from double tap setting dialog
  * Android: Fix displaying the current value of double tap setting
  * ControllerInterface: Update sort priorities.
  * InputCommon: Add Windows.Gaming.Input to ControllerInterface.
  * Android: Implement expand display cutout option.
  * Android: Implement installing system update from disc image
  * Externals: Update mbedtls to 2.28.0
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