Dolphin, a Gamecube / Wii / Triforce Emulator
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. http://wiki.dolphin-emu.org/
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osc -A https://api.opensuse.org checkout home:ahmedmoselhi2:branches:Emulators/dolphin-emu-git && cd $_
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Source Files
Filename | Size | Changed |
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_service | 0000000588 588 Bytes | |
_servicedata | 0000000450 450 Bytes | |
dolphin-5.0+16283~git20220416.0ec3f3a6ae.tar.xz | 0113830820 109 MB | |
dolphin-emu.changes | 0000155239 152 KB | |
dolphin-emu.spec | 0000007812 7.63 KB |
Revision 99 (latest revision is 152)
Sergey Kondakov (X0F)
committed
(revision 99)
- Update to version 5.0+16283~git20220416.0ec3f3a6ae: * Debugger MemoryWidget: More display types, use combo box for display options. Add alignment and riw length options. * Apple M1: Fix "Building and running unit tests" message * Common/StringUtil: Use simpler formatting for floats and doubles. * windows: buildfix if pch not used * cmake: fix build of mbedtls from Externals * MemoryWidget: Load Files to Memory * MoltenVK: Fix pixel shader typo * Translation resources sync with Transifex * Software: Fix zfreeze with CullMode::All * Software: Store offset in Slope * Software: Remove config to disable ZComploc and ZFreeze * Round viewport coordinates when vertex rounding is enabled * VertexShaderManager: Use g_ActiveConfig.UseVertexRounding() * Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING) * DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value. * VideoCommon/FrameDump: Fix log messages with arguments. * Common/LogManager: Add generic printf-style log function that takes a va_list instead of va_args. * VideoCommon/FrameDump: Allow user to specify a pixel format. * Core/WGInput: Dynamically load winrt function addresses. * msbuild: Move WGInput to DolphinLib.props * MemoryWidget: Fix preview of zero as float/double * Debugger MemoryWidget: add float and integer inputs. Add input preview. Change input logic. Use combobox for options. * Android: Remove nonsense code from double tap setting dialog * Android: Fix displaying the current value of double tap setting * ControllerInterface: Update sort priorities. * InputCommon: Add Windows.Gaming.Input to ControllerInterface. * Android: Implement expand display cutout option. * Android: Implement installing system update from disc image * Externals: Update mbedtls to 2.28.0
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