A C++ mathematics library for 3D graphics
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the same naming
conventions and functionalities than GLSL so that when a programmer knows GLSL,
he knows GLM as well which makes it really easy to use.
This project isn't limited by GLSL features. An extension system, based on the
GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, half-based types, random numbers, etc...
This library works perfectly with OpenGL but it also ensures interoperability
with other third party libraries and SDKs. It is a good candidate for software
rendering (Raytracing / Rasterisation), image processing, physic simulations and
any context that requires a simple and convenient mathematics library.
- Links to openSUSE:Factory / glm
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout home:bmwiedemann:reproducible:distribution:ring1/glm && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
glm-0.9.9.8-fix_tests_big-endian.patch | 0000003261 3.18 KB | |
glm-0.9.9.8-install.patch | 0000005501 5.37 KB | |
glm-0.9.9.8-pkgconfig.patch | 0000000948 948 Bytes | |
glm-0.9.9.8.tar.gz | 0004368032 4.17 MB | |
glm.changes | 0000008305 8.11 KB | |
glm.spec | 0000003132 3.06 KB |
Latest Revision
Set link revision to 75fcdd4609ab59fc8c64b75af875c971
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