Computing convex hulls, Delaunay triangulations and Voronoi diagrams

Edit Package qhull

Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram,
halfspace intersection about a point, furthest-site Delaunay triangulation,
and furthest-site Voronoi diagram. The source code runs in 2-d, 3-d, 4-d,
and higher dimensions. Qhull implements the Quickhull algorithm for computing
the convex hull. It handles roundoff errors from floating point arithmetic. It
computes volumes, surface areas, and approximations to the convex hull.

Qhull does not support constrained Delaunay triangulations, triangulation of
non-convex surfaces, mesh generation of non-convex objects, or medium-sized
inputs in 9-D and higher.

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Source Files (show unmerged sources)
Filename Size Changed
0002-Remove-tools-from-CMake-exported-targets.patch 0000001987 1.94 KB
qhull-2020-src-8.0.2.tgz 0001298874 1.24 MB
qhull.changes 0000006946 6.78 KB
qhull.spec 0000005599 5.47 KB
Latest Revision
Bernhard Wiedemann's avatar Bernhard Wiedemann (bmwiedemann) committed (revision 2)
Set link revision to 2734d6b869549f650e2ecbcc5c34e335
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