A small but rich language for programmable shading in advanced renderers and other applications
Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.
OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.
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derived packages
- Links to graphics / OpenShadingLanguage
- Has a link diff
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout home:frispete:blender/OpenShadingLanguage && cd $_
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Source Files
Filename | Size | Changed |
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0001-Fix-typo-in-the-.pc.in-files-that-botched-the |
0000002201 2.15 KB | |
0001-Use-single-shared-clang-cpp-library-starting- |
0000001494 1.46 KB | |
_link | 0000000264 264 Bytes | |
project.diff | 0000007919 7.73 KB |
Revision 16 (latest revision is 56)
- Use the correct CMake variable to set the shader install location. - Replace osl-pkgconfig-versions.patch with correct upstream 0001-Fix-typo-in-the-.pc.in-files-that-botched-the-versio.patch - Adapt to LLVM 9/10 changes defaulting to single clang-cpp library, add 0001-Use-single-shared-clang-cpp-library-starting-with-LL.patch instead of mangling CMake output. - Dropped osl-oslimageio-soname.patch, which erroneously adds a version to the OpenImageIO plugin, voiding any chance for OIIO to find and load the plugin. - Rename the osl.imageio package to OpenImageIO-plugin-osl, to better reflect its purpose, install the plugin to the default OpenImageIO plugin directory. - Use python3 for the build process.
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