The open source framework for sample based instruments

Edit Package HISE
http://hise.audio/

Key Features

A highly performant Disk-Streaming Engine that allows you to stream hundreds of samples in parallel. Powerful .xml sample-mapping and HLAC-compression-algorithm included.
A flexible DSP-Audio Module system that lets you combine Sound Generators, Modulators and Effects in a tree-like architecture for maximum efficiency.
A handy Interface Designer that makes it easy to hook up an interface with customizable UI Components and convenient Floating Tiles.

Connect & control the interactions with your virtual instrument via the powerful HISE Scripting Language (based upon javascript) in an IDE-like environment.

Build upon the HISE architecture, include external libraries and get the most out of the Engine with C++.

Export and Compile your HISE instruments and plugins as VSTi, AU and Standalone for all major OS platforms and DAWs.

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Source Files
Filename Size Changed
HISE-2.1.0+git.2197.ac7e89a7c.tar.gz 0016905865 16.1 MB
HISE-rpmlintrc 0000000084 84 Bytes
HISE.changes 0000010498 10.3 KB
HISE.desktop 0000000222 222 Bytes
HISE.spec 0000004139 4.04 KB
StandardHeader-Include-utility-for-GCC-12-compatibility.patch 0000000484 484 Bytes
_constraints 0000000113 113 Bytes
_service 0000000646 646 Bytes
_servicedata 0000000235 235 Bytes
Revision 20 (latest revision is 65)
Konstantin Voinov's avatar Konstantin Voinov (kill_it) committed (revision 20)
- Update to version 2.1.0+git.2246.32fe59d87:
  * - added Graphics.setFontWithSpacing()
  * - added Colours.mix(colour1, colour2, alpha) API function
  * - scriptnode: fix unnormalised modulation nodes connected to macro parameters with range mismatch
  * - added a few scriptnode API functions
  * - improved Graphics.addNoise() function (use prerendered images and more control when using JSON object as argument)
  * - added Engine.set / getGlobalPitchFactor()
  * - fixed MIDI Player multithread issues when creating MidiPlayer references while an UI update is pending
  * - added AudioWaveform.drawThumbnailRuler LAF method - fixed audiowaveform not using local look and feel - fixed wrong SliderPack.setWidthArray error checking
  * - fix HLAC monolith export
  * Add Path toString & fromString methods
  * - fixed interface canvas max zoom factor
  * - added scripted slider pack laf methods
  * - fix crash when compiling shaders with no OpenGL activated
  * - fix xcpretty masking error codes in CI mode
  * - remove warnings on macOS
  * - add VST23AU flag for building all Silicon compatible formats in one go
  * - calm down getBodyHeight()...
  * - Hardcoded FX: added support for complex data types - Hardcoded FX: added scripting API access (works with `Synth.getSlotFX()`)
  * - fix hardcoded fx being resetted when project dll is not loaded
  * - fix global cables being removed on save
  * - reset hardcoded fx when voices are killed
  * - fix plugin export
  * - cppgen: fix weird double string conversion bug
  * - cppgen: fix softbypass & channel amount not being resetted correctly
  * - added hardcoded FX module
  * - scriptnode ui: improved node list, expression error display
  * - cleaned DLL compilation process - added status message during C++ file creation
  * - fix include order of embedded audio data - fix cppgen with fx.haas node
  * - fixed various issues with dynamic DSP network loading
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