The open source framework for sample based instruments
Key Features
A highly performant Disk-Streaming Engine that allows you to stream hundreds of samples in parallel. Powerful .xml sample-mapping and HLAC-compression-algorithm included.
A flexible DSP-Audio Module system that lets you combine Sound Generators, Modulators and Effects in a tree-like architecture for maximum efficiency.
A handy Interface Designer that makes it easy to hook up an interface with customizable UI Components and convenient Floating Tiles.
Connect & control the interactions with your virtual instrument via the powerful HISE Scripting Language (based upon javascript) in an IDE-like environment.
Build upon the HISE architecture, include external libraries and get the most out of the Engine with C++.
Export and Compile your HISE instruments and plugins as VSTi, AU and Standalone for all major OS platforms and DAWs.
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Checkout Package
osc -A https://api.opensuse.org checkout home:kill_it:JUCE/HISE && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
HISE-2.1.0+git.2270.d5d84551e.tar.gz | 0016939892 16.2 MB | |
HISE-rpmlintrc | 0000000084 84 Bytes | |
HISE.changes | 0000012592 12.3 KB | |
HISE.desktop | 0000000222 222 Bytes | |
HISE.spec | 0000004139 4.04 KB | |
StandardHeader-Include-utility-for-GCC-12-compatib |
0000000484 484 Bytes | |
_constraints | 0000000113 113 Bytes | |
_service | 0000000646 646 Bytes | |
_servicedata | 0000000235 235 Bytes |
Revision 22 (latest revision is 65)
- Update to version 2.1.0+git.2270.d5d84551e: * - added Graphics.flip() * - added ScriptLookAndFeel.getPopupMenuItemSize() * - fixed a few crashes when using Synth.getAudioSampleProcessor() * - fixed local look and feels causing issues at script recompilatio * - fix debug tools (scriptwatchtable & autocomplete) causing multithreading issues at script recompilation * - log DSP network loading errors to console * - fix disabled OpenGL crashing HISE when trying to compile a shader * - fix annoying assertion when using multichannel hardcoded FX * - set default openess of scriptnode item list to open * - added parseFloat() to HiseScript engine (not sure why it wasn't there yet). * - various minor fixes * - added `obj.valueAsText` to slider LAF parameter object * - fix `Synth.getAudioSampleProcessor()` not working with custom audio file processors * - increased unreasonably scroogy parameter name length * - scriptnode: various fixes for unscaled modulation - improved a few control nodes (logic node) - added control.bang to trigger a modulation signal with another input - fixed voice resetting over DLL boundaries * - added silent synth (a voice allocator for designing synthesisers using polyphonic effect modules) - added hardcoded polyphonic effect modules * - added getFixedChannelAmount() to Node API * - added hasTail() to scriptnode API to control whether an effect is tailing off * - fixed filter nodes not working in compiled polyphonic node * - fixed most annoying bug in the entire scriptnode universe (properties resetting itself randomly) * - added handleModulation callback to SNEX node * - improved addModuleStateToPreset function (ability to remove certain root properties and child elements for cleaner user preset structure) * - added support for third party C++ files when exporting networks * - interface editor: added middle mouse button drag - interface editor: bumped max scale factor to 400%
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