The open source framework for sample based instruments

Edit Package HISE
http://hise.audio/

Key Features

A highly performant Disk-Streaming Engine that allows you to stream hundreds of samples in parallel. Powerful .xml sample-mapping and HLAC-compression-algorithm included.
A flexible DSP-Audio Module system that lets you combine Sound Generators, Modulators and Effects in a tree-like architecture for maximum efficiency.
A handy Interface Designer that makes it easy to hook up an interface with customizable UI Components and convenient Floating Tiles.

Connect & control the interactions with your virtual instrument via the powerful HISE Scripting Language (based upon javascript) in an IDE-like environment.

Build upon the HISE architecture, include external libraries and get the most out of the Engine with C++.

Export and Compile your HISE instruments and plugins as VSTi, AU and Standalone for all major OS platforms and DAWs.

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Source Files
Filename Size Changed
HISE-2.1.0+git.2270.d5d84551e.tar.gz 0016939892 16.2 MB
HISE-rpmlintrc 0000000084 84 Bytes
HISE.changes 0000012592 12.3 KB
HISE.desktop 0000000222 222 Bytes
HISE.spec 0000004139 4.04 KB
StandardHeader-Include-utility-for-GCC-12-compatibility.patch 0000000484 484 Bytes
_constraints 0000000113 113 Bytes
_service 0000000646 646 Bytes
_servicedata 0000000235 235 Bytes
Revision 22 (latest revision is 65)
Konstantin Voinov's avatar Konstantin Voinov (kill_it) committed (revision 22)
- Update to version 2.1.0+git.2270.d5d84551e:
  * - added Graphics.flip()
  * - added ScriptLookAndFeel.getPopupMenuItemSize()
  * - fixed a few crashes when using Synth.getAudioSampleProcessor()
  * - fixed local look and feels causing issues at script recompilatio
  * - fix debug tools (scriptwatchtable & autocomplete) causing multithreading issues at script recompilation
  * - log DSP network loading errors to console
  * - fix disabled OpenGL crashing HISE when trying to compile a shader
  * - fix annoying assertion when using multichannel hardcoded FX
  * - set default openess of scriptnode item list to open
  * - added parseFloat() to HiseScript engine (not sure why it wasn't there yet).
  * - various minor fixes
  * - added `obj.valueAsText` to slider LAF parameter object
  * - fix  `Synth.getAudioSampleProcessor()` not working with custom audio file processors
  * - increased unreasonably scroogy parameter name length
  * - scriptnode: various fixes for unscaled modulation - improved a few control nodes (logic node) - added control.bang to trigger a modulation signal with another input - fixed voice resetting over DLL boundaries
  * - added silent synth (a voice allocator for designing synthesisers using polyphonic effect modules) - added hardcoded polyphonic effect modules
  * - added getFixedChannelAmount() to Node API
  * - added hasTail() to scriptnode API to control whether an effect is tailing off
  * - fixed filter nodes not working in compiled polyphonic node
  * - fixed most annoying bug in the entire scriptnode universe (properties resetting itself randomly)
  * - added handleModulation callback to SNEX node
  * - improved addModuleStateToPreset function (ability to remove certain root properties and child elements for cleaner user preset structure)
  * - added support for third party C++ files when exporting networks
  * - interface editor: added middle mouse button drag - interface editor: bumped max scale factor to 400%
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