Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000867 867 Bytes | |
libplacebo-6.287.0~rc1+46~git20230630.a03718e.tar. |
0004443382 4.24 MB | |
libplacebo.changes | 0000123271 120 KB | |
libplacebo.spec | 0000003800 3.71 KB | |
nuklear.h | 0001162557 1.11 MB |
Revision 119 (latest revision is 165)
- Update to version 6.287.0~rc1+46~git20230630.a03718e: * pl_clock: use new helper * pl_clock: add clock helper * plplay: allow going down to 10 nits for target max luma * colorspace: allow going down to 10 nits for target max luma * meson: fix apiver table * plplay: add window impl selection * plplay: add -s software decoding option * plplay: add more flexible arg parsing * gamut_mapping: split perceptual cache pre/post hueshift * gamut_mapping: nuke thread-local cache hack * gamut_mapping: improve PQ EOTF LUT precision * shaders/colorspace: don't unconditionally clip input * gamut_mapping: clip to source gamut in perceptual mode * demos/plplay: drop removed setting * shaders/colorspace: remove hybrid_mix * gamut_mapping: add knee to perceptual hue shifting * gamut_mapping: nuke chroma_margin * gamut_mapping: multi-thread 3DLUT generation * pl_thread: fix return type of pl_thread_create * shaders/colorspace: adjust 3DLUT resolution * demos/plplay: bump up 3DLUT size limits * shaders/colorspace: add support for tricubic 3DLUT interpolation * shaders: implement tricubic LUT interpolation * shaders: interleave bicubic sampling with mixing * common: slightly increase accuracy of pl_matrix3x3_invert * colorspace: fix precision of numeric constant * gamut_mapping: limit precision to avoid float diverging * gamut_mapping: raise precision cutoffs * demos/plplay: fix 3DLUT size bounds
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