Library for GPU-accelerated video/image rendering primitives

Edit Package libplacebo

This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.

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Source Files
Filename Size Changed
_service 0000000867 867 Bytes
libplacebo-6.287.0~rc1+46~git20230630.a03718e.tar.bz2 0004443382 4.24 MB
libplacebo.changes 0000123271 120 KB
libplacebo.spec 0000003800 3.71 KB
nuklear.h 0001162557 1.11 MB
Revision 119 (latest revision is 165)
llyyr's avatar llyyr (llyyr) committed (revision 119)
- Update to version 6.287.0~rc1+46~git20230630.a03718e:
  * pl_clock: use new helper
  * pl_clock: add clock helper
  * plplay: allow going down to 10 nits for target max luma
  * colorspace: allow going down to 10 nits for target max luma
  * meson: fix apiver table
  * plplay: add window impl selection
  * plplay: add -s software decoding option
  * plplay: add more flexible arg parsing
  * gamut_mapping: split perceptual cache pre/post hueshift
  * gamut_mapping: nuke thread-local cache hack
  * gamut_mapping: improve PQ EOTF LUT precision
  * shaders/colorspace: don't unconditionally clip input
  * gamut_mapping: clip to source gamut in perceptual mode
  * demos/plplay: drop removed setting
  * shaders/colorspace: remove hybrid_mix
  * gamut_mapping: add knee to perceptual hue shifting
  * gamut_mapping: nuke chroma_margin
  * gamut_mapping: multi-thread 3DLUT generation
  * pl_thread: fix return type of pl_thread_create
  * shaders/colorspace: adjust 3DLUT resolution
  * demos/plplay: bump up 3DLUT size limits
  * shaders/colorspace: add support for tricubic 3DLUT interpolation
  * shaders: implement tricubic LUT interpolation
  * shaders: interleave bicubic sampling with mixing
  * common: slightly increase accuracy of pl_matrix3x3_invert
  * colorspace: fix precision of numeric constant
  * gamut_mapping: limit precision to avoid float diverging
  * gamut_mapping: raise precision cutoffs
  * demos/plplay: fix 3DLUT size bounds
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