Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000875 875 Bytes | |
libplacebo-6.292.0+9~git20230710.9855b66.tar.bz2 | 0004451639 4.25 MB | |
libplacebo.changes | 0000126938 124 KB | |
libplacebo.spec | 0000003795 3.71 KB | |
nuklear.h | 0001162557 1.11 MB |
Revision 125 (latest revision is 165)
llyyr (llyyr)
committed
(revision 125)
- Update to version v6.292.0+9~git20230710.9855b66: * shaders/sampling: don't antiring when not upscaling * tools/glsl_preproc: properly ensure uniqueness of names * docs: add documentation for GLSL subsystem * shaders/sampling: use #pragma GLSL for parts of polar shader * shaders/sampling: switch some samplers to pragma GLSL * shaders: add GLSL macro preprocessor * shaders: default to PL_STRIP_SHADERS * vulkan/utils_gen: move template to separate file
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