Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000875 875 Bytes | |
libplacebo-6.292.0+38~git20230729.fcba744.tar.bz2 | 0004456118 4.25 MB | |
libplacebo.changes | 0000129003 126 KB | |
libplacebo.spec | 0000003796 3.71 KB | |
nuklear.h | 0001162557 1.11 MB |
Revision 128 (latest revision is 165)
- Update to version 6.292.0+38~git20230729.fcba744: * opengl/swapchain: glFlush on submit_frame() * meson: disable UCRT math usage on 32-bit Windows target * demos/plplay: make antiringing slider slower to adjust * shaders/sampling: enable antiringing for EWA scalers * shaders/sampling: rename dmax to dmin * shaders/sampling: use #pragma GLSL in EWA footer * shaders/sampling: slight refactor to polar_sample * demos/plplay: add ability to override rendering FPS * demos/plplay: stall render loop when frame mixing disabled * demos/plplay: add frame/timing statistics * demos/plplay: implement more robust timing loop * pl_clock: add pl_clock_sleep() * utils/frame_queue: add queue state introspection API * utils/frame_queue: bump max FPS estimate hard limit * utils/frame_queue: use doubles for PTS * utils/frame_queue: handle FPS updates more quickly * utils/frame_queue: dynamically increase PREFETCH_FRAMES * vulkan: add pl_vulkan_swapchain_params.disable_10bit_sdr * vulkan: fix crash without synchronization2
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