Library for GPU-accelerated video/image rendering primitives

Edit Package libplacebo

This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.

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Source Files
Filename Size Changed
_service 0000000875 875 Bytes
libplacebo-6.292.0+38~git20230729.fcba744.tar.bz2 0004456118 4.25 MB
libplacebo.changes 0000129003 126 KB
libplacebo.spec 0000003796 3.71 KB
nuklear.h 0001162557 1.11 MB
Revision 128 (latest revision is 165)
llyyr's avatar llyyr (llyyr) committed (revision 128)
- Update to version 6.292.0+38~git20230729.fcba744:
  * opengl/swapchain: glFlush on submit_frame()
  * meson: disable UCRT math usage on 32-bit Windows target
  * demos/plplay: make antiringing slider slower to adjust
  * shaders/sampling: enable antiringing for EWA scalers
  * shaders/sampling: rename dmax to dmin
  * shaders/sampling: use #pragma GLSL in EWA footer
  * shaders/sampling: slight refactor to polar_sample
  * demos/plplay: add ability to override rendering FPS
  * demos/plplay: stall render loop when frame mixing disabled
  * demos/plplay: add frame/timing statistics
  * demos/plplay: implement more robust timing loop
  * pl_clock: add pl_clock_sleep()
  * utils/frame_queue: add queue state introspection API
  * utils/frame_queue: bump max FPS estimate hard limit
  * utils/frame_queue: use doubles for PTS
  * utils/frame_queue: handle FPS updates more quickly
  * utils/frame_queue: dynamically increase PREFETCH_FRAMES
  * vulkan: add pl_vulkan_swapchain_params.disable_10bit_sdr
  * vulkan: fix crash without synchronization2
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