Library for GPU-accelerated video/image rendering primitives

Edit Package libplacebo

This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.

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Source Files
Filename Size Changed
_service 0000000875 875 Bytes
libplacebo-6.292.0+200~git20230821.e9b39ab.tar.bz2 0004548009 4.34 MB
libplacebo.changes 0000138067 135 KB
libplacebo.spec 0000003797 3.71 KB
nuklear.h 0001162557 1.11 MB
Revision 133 (latest revision is 165)
llyyr's avatar llyyr (llyyr) committed (revision 133)
- Update to version 6.292.0+200~git20230821.e9b39ab:
  * RELEASING: add note to create github release tags
  * vulkan/malloc: bump up maximum slab age
  * vulkan/malloc: profile malloc times
  * tests: limit array log size and start with an offset
  * Revert "d3d11: remove static texels count limit"
  * vulkan/tex: split texel transfers into slices
  * d3d11/tex: split texel transfers into slices
  * gpu/utils: add pl_tex_transfer_slices
  * gpu/utils: make tex offset dynamic in pl_tex_upload/download_texel
  * gpu/utils: fix pl_tex_upload/download_texel to respect params.buf_offset
  * gpu/utils: drop UBO support from pl_tex_upload_texel
  * demos/video-filtering: switch to new pl_thread helpers
  * pl_thread: properly document pl_thread_sleep
  * docs/glsl: expand GLSL variables documentation
  * shaders/deinterlacing: re-use swizzle helpers
  * shader/sampling: 80col align GLSL pragma (cosmetic)
  * shaders: simplify sh_tex_swiz helper
  * tools/glsl_preproc: add support for const char variables
  * tools/glsl_preproc: fix ident_t size
  * renderer: alignment (cosmetic)
  * renderer: set proper error attributes on hook
  * renderer: don't wipe `unique` attrib on custom hooks
  * options: allow : as separator in pl_options_load
  * renderer: correctly hook CHROMA/ALPHA_SCALED
  * renderer: simplify plane shader handling
  * win32: include manifest in libplacebo and plplay
  * shaders/colorspace: allow smoothing period of 0.0
  * shaders/colorspace: simplify iir_coeff math
  * vulkan/malloc: fix allocation with large pages
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