Library for GPU-accelerated video/image rendering primitives

Edit Package libplacebo

This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.

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Source Files
Filename Size Changed
_service 0000000875 875 Bytes
libplacebo-6.292.0+225~git20230826.b19e441.tar.bz2 0004550311 4.34 MB
libplacebo.changes 0000139774 136 KB
libplacebo.spec 0000003797 3.71 KB
nuklear.h 0001162557 1.11 MB
Revision 135 (latest revision is 165)
llyyr's avatar llyyr (llyyr) committed (revision 135)
- Update to version 6.292.0+225~git20230826.b19e441:
  * tools/glsl_preproc: fix vecType on 1-component mask
  * shaders: make sh_float_type accept comp mask
  * vulkan/formats: drop format probing spam verbosity
  * dispatch: reduce verbosity of cache load/save spam
  * options: lower verbosity of option parsing
  * Revert "tools/glsl_preproc: add support for const char variables"
  * Revert "docs/glsl: expand GLSL variables documentation"
  * shaders/sampling: switch to new swizzle/vecType fmt
  * tools/glsl_preproc: add support for swizzle and vecType
  * tools/glsl_preproc: add ability to wrap bound references
  * tools/glsl_preproc: move FmtSpec to statement.py
  * demos/plplay: add advanced constants section
  * demos/plplay: remove deprecated tone mapping param UI
  * options: map pl_tone_map_constants
  * tone_mapping: refactor tone mapping parameters API
  * tone_mapping: change gamma default knee to 0.3
  * tone_mapping: change st2094-10 knee point default to 0.7
  * tests/options: explicitly test setting 0.0
  * options: don't reject 0.0 floats
  * options: expose pl_color_map_constants options
  * options: fix gamut_mapping options order
  * gamut_mapping: make hard-coded constants tunable
  * common: protect pl_smoothstep against edge0 = edge1
  * shaders: replace magic constants with values from default struct
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