Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
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_service | 0000000875 875 Bytes | |
libplacebo-6.292.0+225~git20230826.b19e441.tar.bz2 | 0004550311 4.34 MB | |
libplacebo.changes | 0000139774 136 KB | |
libplacebo.spec | 0000003797 3.71 KB | |
nuklear.h | 0001162557 1.11 MB |
Revision 135 (latest revision is 165)
- Update to version 6.292.0+225~git20230826.b19e441: * tools/glsl_preproc: fix vecType on 1-component mask * shaders: make sh_float_type accept comp mask * vulkan/formats: drop format probing spam verbosity * dispatch: reduce verbosity of cache load/save spam * options: lower verbosity of option parsing * Revert "tools/glsl_preproc: add support for const char variables" * Revert "docs/glsl: expand GLSL variables documentation" * shaders/sampling: switch to new swizzle/vecType fmt * tools/glsl_preproc: add support for swizzle and vecType * tools/glsl_preproc: add ability to wrap bound references * tools/glsl_preproc: move FmtSpec to statement.py * demos/plplay: add advanced constants section * demos/plplay: remove deprecated tone mapping param UI * options: map pl_tone_map_constants * tone_mapping: refactor tone mapping parameters API * tone_mapping: change gamma default knee to 0.3 * tone_mapping: change st2094-10 knee point default to 0.7 * tests/options: explicitly test setting 0.0 * options: don't reject 0.0 floats * options: expose pl_color_map_constants options * options: fix gamut_mapping options order * gamut_mapping: make hard-coded constants tunable * common: protect pl_smoothstep against edge0 = edge1 * shaders: replace magic constants with values from default struct
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