Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000875 875 Bytes | |
libplacebo-6.292.0+318~git20230908.07fa0f0.tar.bz2 | 0004601811 4.39 MB | |
libplacebo.changes | 0000145312 142 KB | |
libplacebo.spec | 0000003797 3.71 KB | |
nuklear.h | 0001162557 1.11 MB |
Revision 140 (latest revision is 165)
- Update to version 6.292.0+318~git20230908.07fa0f0: * demos/plplay: add cache statistics UI * demos/plplay: add basic shader caching support * demos/utils: add get_cache_dir helper * demos: add missing license headers * demos: remove old/unused assets * dispatch: deprecate pl_dispatch_save/load * gpu: remove pl_pass_params.cached_program * d3d11/pass: pl_str_hash(pl_str0()) -> pl_str0_hash * d3d11/pass: switch to pl_cache based caching * opengl/pass: switch to pl_cache based caching * vulkan/pass: switch to pl_cache based caching * shaders/colorspace: enable gamut mapping 3DLUT caching * shaders/colorspace: switch from update to signature * shaders/film_grain_h274: cache grain LUT * shaders/dithering: cache blue noise dither matrix * shaders/icc: refactor cache mechanism * shaders/lut: add ability to cache shader LUTs directly * gpu: add pl_gpu_set_cache() * tests/cache: add tests for pl_cache mechanism * cache: add common/core caching mechanism * pl_string: add pl_var_hash * d3d11/gpu: add missing pl_spirv_destroy call * glsl/spirv: API bikeshedding * convert: make fast_float optional dependency if not required * demos/plplay: work around exp10f non-portability * demos/plplay: adjust polar cutoff slider * filters: update ewa_lanczossharp blur value * meson: add missing variable * filters: fix ewa_lanczossharp(est) legacy description
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