Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000842 842 Bytes | |
_servicedata | 0000000243 243 Bytes | |
libplacebo-4.208.0+132~git20220920.d32990b.tar.bz2 | 0003133187 2.99 MB | |
libplacebo.changes | 0000068172 66.6 KB | |
libplacebo.spec | 0000003726 3.64 KB | |
nuklear.h | 0001160615 1.11 MB |
Revision 16 (latest revision is 166)
llyyr (llyyr)
committed
(revision 16)
- Update to version 4.208.0+132~git20220920.d32990b: * shaders/dithering: support gamma-correct dithering * demos/plplay: add error diffusion GUI option * renderer: support error diffusion dithering * tests: test error diffusion * shaders/dithering: add error diffusion shader * shaders/dithering: split off from shaders/colorspace.h * dispatch: default constants to 1 instead of 0 * glsl/glslang: move resources declaration to C file * shaders/icc: switch to tetrahedral interpolation * shaders/lut: switch to tetrahedral interpolation * shaders: add support for tetrahedral interpolation * shaders: remove broken texelFetch fallback * shaders: generalize sh_lut interpolation method * shaders: clean up sh_lut API and usages
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