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Library for GPU-accelerated video/image rendering primitives

Edit Package libplacebo

This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.

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Source Files
Filename Size Changed
_service 0000000875 875 Bytes
libplacebo-6.338.0+116~git20240311.14699044d84a.tar.bz2 0004626341 4.41 MB
libplacebo.changes 0000160648 157 KB
libplacebo.spec 0000003839 3.75 KB
nuklear.h 0001162557 1.11 MB
Revision 162 (latest revision is 165)
llyyr's avatar llyyr (llyyr) committed (revision 162)
- Update to version 6.338.0+116~git20240311.14699044d84a:
  * renderer: use auto-detected ICC transfer if available
  * shaders/icc: consolidate/normalize profile info dumping
  * shaders/icc: simplify detect_contrast signature
  * shaders/icc: simplify detect_csp signature
  * shaders/icc: move gamut detection to detect_csp
  * shaders/icc: detect exact match for known transfer functions
  * tests: re-use friendly names inside colorspace tests
  * demos/settings: re-use pl_color_primaries_names etc.
  * colorspace: add pl_color_{primaries,system,transfer}_name(s)
  * tests/colorspace: add test for pl_color_(de)linearize
  * colorspace: add pl_color_linearize and pl_color_delinearize
  * shaders/colorspace: remove blatantly wrong comment
  * shaders/colorspace: simplify switch/case check
  * colorspace: add shared header for common constants
  * meson: fix version.h generation if build as a meson subproject
  * shaders/colorspace: take peak detection into account when tone mapping
  * ci: switch to merge request pipelines
  * tools/glsl_preproc: force utf-8 input
  * gpu/utils: fix use after free on race with download callback
  * tools/glsl_preproc: force utf-8 input
  * vulkan/gpu_buf: check host-mapped VRAM size limits
  * gpu: add pl_gpu_limits.max_mapped_vram
  * gpu/utils: minor cleanup
  * shaders/sampling: don't use polar compute for high radius
  * shaders/sampling: dynamically downsize polar work group size
  * shaders/sampling: bump maximum polar size to 64x64
  * shaders/sampling: fix gather version of pl_shader_sample_polar
  * vulkan: disable synchronization validation
  * utils/libav: update max_luma threshold to 5 nits
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