Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000842 842 Bytes | |
_servicedata | 0000000243 243 Bytes | |
libplacebo-4.208.0+156~git20220926.c7da37a.tar.bz2 | 0004130350 3.94 MB | |
libplacebo.changes | 0000069459 67.8 KB | |
libplacebo.spec | 0000003692 3.61 KB |
Revision 17 (latest revision is 166)
llyyr (llyyr)
committed
(revision 17)
- Update to version 4.208.0+156~git20220926.c7da37a: * demos/plplay: update for new render_info API * renderer: refactor pl_render_info * shaders/dithering: fix error diffusion bounds check * d3d11: build stubs on supported platforms * opengl: build stubs unconditionally * vulkan: build stubs unconditionally * thirdparty: meson: bundle vulkan headers * vulkan: fix left-over printf warning * vulkan: fix 32-bit printf warnings when printing semaphores * vulkan: properly wrap dispatchable handles into uint64_t * vulkan: fix vulkan.h version check * shaders/dithering: work around d3d11 shader compiler bug * meson/demos: minor simplification * meson/d3d11: minor refactor * meson/opengl: refactor 'opengl-loader' * meson/vulkan: refactor `vulkan-link` * meson: split tests off into separate meson.build * meson: miscellaneous minor refactors * meson: split d3d11 off into separate file * meson: split off glsl into separate file * meosn: split opengl off into separate file * meson: split off vulkan-related checks * meson: refactor/remove components system * meson: move various global definitions to top level
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