Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000876 876 Bytes | |
_servicedata | 0000000243 243 Bytes | |
libplacebo-5.228.0-rc1+4~git20221015.7d3557b.tar.b |
0004131733 3.94 MB | |
libplacebo.changes | 0000071386 69.7 KB | |
libplacebo.spec | 0000003728 3.64 KB | |
nuklear.h | 0001160615 1.11 MB |
Revision 25 (latest revision is 166)
llyyr (llyyr)
committed
(revision 25)
- Update to version 5.228.0-rc1+4~git20221015.7d3557b: * opengl: implicitly define the libdl dependency on Windows * 3rdparty: drop mako * vulkan/utils_gen: switch from mako to jinja2 * shaders/icc: fix force_bpc cache signature * RELEASING: add release guide * demos/plplay: hook up pl_icc_params.force_bpc * shaders/icc: support forced black point linearization * shaders/icc: add missing comma * shaders/lut: fallback to texture() on older GLSL * shaders/lut: move sh_lut here * shaders: don't prefer literals for linear LUTs * shaders/sampling: always use textures for polar LUTs * tone_mapping: fix pl_tone_map_params_noop + inverse * opengl: minor cosmetic change * README: update opengl dependencies * renderer: make deband shader mergeable
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