Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000876 876 Bytes | |
_servicedata | 0000000243 243 Bytes | |
libplacebo.changes | 0000074242 72.5 KB | |
libplacebo.spec | 0000003756 3.67 KB | |
nuklear.h | 0001160615 1.11 MB |
Revision 34 (latest revision is 166)
llyyr (llyyr)
committed
(revision 34)
- Update to version 5.229.1+4~git20221102.3d8a872: * shaders/colorspace: fix tone mapping params in place * tone_mapping: add pl_tone_map_params_infer * shaders/icc: accept too-wide ICC profiles * colorspace: add ACES ultra-wide gamuts * shaders/icc: guard against very odd/broken profiles * shaders/icc: also warn on NaN results * shaders/icc: only warn on unusual profiles * vulkan/swapchain: explicitly wait for queues to be idle * renderer: properly scale ortho first pass
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