Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000876 876 Bytes | |
_servicedata | 0000000243 243 Bytes | |
libplacebo-5.229.1+245~git20230219.1ede859.tar.bz2 | 0004279539 4.08 MB | |
libplacebo.changes | 0000090219 88.1 KB | |
libplacebo.spec | 0000003758 3.67 KB | |
nuklear.h | 0001162557 1.11 MB |
Revision 67 (latest revision is 165)
- Update to version 5.229.1+245~git20230219.1ede859: * README: add libdovi optional dependency * vulkan/utils_gen: fix build on vulkan-headers 1.3.241 * utils/libav_internal: use pl_hdr_metadata_from_dovi_rpu when mapping from AVFrame * utils: add dolbyvision.h and pl_hdr_metadata_from_dovi_rpu * meson: add libdovi dependency * utils/libav: add pl_frame_map_avdovi_metadata * tests: check pl_render_image errors * renderer: add pl_renderer_get_errors * renderer: convert disable_* to single bitfield with all errors * shaders/custom: add signature to pl_hook * ci: detect leaks * plplay: do not use deprecated aliases * demos/plplay: change how color metadata are handled * demos/plplay: allow controlling color space hint * colorspace: include nominal min/max in pl_color_space_merge * demos/glfw: fix initial swapchain size * d3d11/swapchain: copy missing fields in map_pl_csp_to_d3d11 * gpu: move global variable closer to usage * d3d11: define guids in one translation unit * stubs: add header includes to stubs * d3d11: add missing PL_API macros * meson: set visibility hidden with option
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