Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000876 876 Bytes | |
_servicedata | 0000000243 243 Bytes | |
libplacebo-5.229.1+259~git20230221.dc6c465.tar.bz2 | 0004279589 4.08 MB | |
libplacebo.changes | 0000091445 89.3 KB | |
libplacebo.spec | 0000003790 3.7 KB | |
nuklear.h | 0001162557 1.11 MB |
Revision 70 (latest revision is 165)
- Update to version 5.229.1+259~git20230221.dc6c465: * glsl/shaderc: add spv disassembly in PL_LOG_TRACE * ci: drop llvmpipe hack * vulkan/command: switch to comand semaphores for vk_sem * vulkan/command: switch from VkFence to VkSemaphore * tests/gpu_tests: disable ICC profiles test on GLES2 * shaders/icc: add missing lut check * tests/bench: add some error checking * d3d11: enable sampling from integer textures * shaders/film_grain_av1: fix left shift of negative value * common: add nonnull attribute PL_PRINTF * shaders/film_grain_av1: add missing null check for LUT * shaders/film_grain_av1: remove sh_lut_quiet
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